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Showing results 21 to 35 of 35

The Snack Shop
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In this math activity (Page 11 of the Dining Out! PDF), younger learners count out the total amount of money needed to purchase trail mix using the fewest number of bills/coins possible.

Nice and Nasty
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In this math game, learners throw dice and place the numbers in one of four boxes. Learners repeat this three more times and the learner with the largest four digit numbers is the winner.

Fill it to Capacity
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In this math lesson, learners rotate through six estimating and measuring centers. First, learners read the book, "Room for Ripley" by Stuart J.

Measurement: Bubble Mania
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In this math lesson, learners practice measurement skills as they examine a soap bubble print. Learners follow a recipe to make a soap bubble solution.

Fun Fruit: Advanced
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This math challenge, played with two players or a whole group, engages your problem solving skills.

Hidden Rainbow
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In this math puzzle, one player hides a rainbow of four colors while another player tries to guess the hidden rainbow colors in the correct order.

Pico Cricket Compass
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Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.

Measure the Sun's Size
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In this activity, learners make their own pinhole viewer in order to measure the size of the sun.

Number Sense and Computation: Soak It Up
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In this math lesson, learners compare products to determine the best product.

Number Sense and Computation: An Apple a Day
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In this math lesson, learners make estimates to analyze the number of apples per acre, and visualize the magnitude of one million.

Slide Rules
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Learners make their own simple slide rules out of paper and learn how they work.
Paper Bag Skits: Using Size and Measurement
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Put the math of measurement, numbers, and everyday life into improvisational skits.

Sustainable Grazing
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In this activity, learners investigate the food, water, and space needs of common livestock animals.

Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

Tomb Mapping
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In this activity, learners examine the culture and history of the tomb site.