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Paper Cup Anemometer
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In this meteorological activity, learners get to build their very own anemometer (instrument for measuring wind speed) using a paper cup.

I Don't Think So!
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In this math activity, learners explore probability as they play a game. Learners will categorize everyday events as either impossible, possible or certain.
Spin to Win!
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In this math activity, learners play a probability game and try to be the first to get to the end of the game board path .This activity guide contains a material list, black line masters for the game

Fair Spinners
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In this math game (Page 9 of the Are You Game? PDF), learners determine what makes a spinner fair or unfair. Learners first play a round with a pre-made spinner that isn't very fair.

Volume, Mass, and Density Boxes
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This activity was designed for blind learners, but all types of learners can utilize it to investigate volume, mass, and density.

Blazing the Trail
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In this math lesson, learners estimate distances between landmarks and use a map and scales to determine the actual distances.

Patterns and Functions: Fill 'er Up
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In this math lesson, learners predict, interpret, and sketch graphs of functions related to the shapes of bottles. A measure of water is poured into a container.

The Snack Shop
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In this math activity (Page 11 of the Dining Out! PDF), younger learners count out the total amount of money needed to purchase trail mix using the fewest number of bills/coins possible.

Hidden Rainbow
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In this math puzzle, one player hides a rainbow of four colors while another player tries to guess the hidden rainbow colors in the correct order.

Probability: Remove One
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In this math lesson, learners are given 15 chips and a number line labeled from 2-12.

Geometry: Let's Face It
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In this math lesson, learners identify, describe, and construct the five regular polyhedra.

Statistics: Steppin' Out
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In this math lesson, learners construct box-and-whisker plots to analyze and compare data sets. Learners investigate whether or not long-legged people run faster than short-legged people.
The Drake Equation
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In this math activity, based on the research of famed astronomer Frank Drake, learners calculate the possibilities of finding intelligent life elsewhere in the universe besides Earth.

Statistics: Creature Features
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In this math activity, learners collect, organize, and analyze a set of data related to types of animals in the temperate forest.

Number Sense and Computation: An Apple a Day
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In this math lesson, learners make estimates to analyze the number of apples per acre, and visualize the magnitude of one million.
Paper Bag Skits: Using Size and Measurement
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Put the math of measurement, numbers, and everyday life into improvisational skits.

Probability: Rock Around The Clock
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In this math lesson, learners apply the Monte Carlo method of simulation to determine a reasonable estimate.

Sustainable Grazing
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In this activity, learners investigate the food, water, and space needs of common livestock animals.

Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

Tomb Mapping
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In this activity, learners examine the culture and history of the tomb site.