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Showing results 1 to 20 of 23

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This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.

1 cent - $1 per group Ages 8 - 18 10 to 30 minutes
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
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In this game, learners experience how computers divide a big problem into many smaller ones and how they use binary "yes"/"no" questions.

1 cent - $1 per group Ages 8 - 18 5 to 10 minutes
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Learners test their "light-smarts" by playing a game called "Light Quest!" The game board represents an atom and each player represents an electron that has been bumped into the atom's outer unstable

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
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In this online game, learners practice memory recall. They are shown a collage of pictures for two minutes, then have to write down everything they remember and check how they did.

1 cent - $1 per student Ages 4 - 18 5 to 10 minutes
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In this activity, learners play an evolution card game to see how selective pressures can affect an organism's evolution.

1 cent - $1 per group Ages 8 - 18 1 to 2 hours
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In this activity about tangrams, learners print and cut out their own tangram shapes and solve puzzles by fitting these geometric pieces together in a variety of ways.

1 cent - $1 per student Ages 4 - adult 45 to 60 minutes
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In this tabletop board game, players will represent a team of scientists and engineers sending a spacecraft on a mission to space.

1 cent - $1 per group Ages 4 - adult 30 to 45 minutes
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In this matching game, learners study the limits of life on Earth to see what other places in the solar system might sustain microbial life.

1 cent - $1 per group Ages 11 - 18 45 to 60 minutes
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In this activity (on pages 49-54 of PDF), learners play with tangrams, a set of triangles, squares and a parallelogram that can combine into a larger square as well as all sorts of other shapes.

1 cent - $1 per student Ages 4 - adult 45 to 60 minutes
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In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.

1 cent - $1 per group Ages 14 - 18 5 to 10 minutes
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In this game, learners match descriptions of marine debris (shoes, batteries, paper towels, etc.) to images of these items.

1 cent - $1 per group Ages 8 - adult 10 to 30 minutes
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This fun and simple hands-on astronomy activity illustrates the value of supernovae in the universe.

1 cent - $1 per group Ages 8 - adult 10 to 30 minutes
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In this activity, learners play a card game that explores the relative sizes of various objects. Learners compete to organize their hand of cards into lists of objects from largest to smallest.

1 cent - $1 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners find the answer to the question, "if you have a pile of 8 cards, and you remove half, then half again, how many times can you do this until you get to just one card?" This w

1 cent - $1 per group Ages 6 - 18 5 to 10 minutes
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In this activity, learners play a card game that explores different size scales--macro, micro and nano.

1 cent - $1 per group Ages 4 - adult 5 to 10 minutes
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These two activities (4th on the page) demonstrate the importance of two eyes in judging depth.

1 cent - $1 per student Ages 8 - 18 5 to 10 minutes
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This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
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To convey the concept of how animals adapt to survive, this game asks learners to imagine what adaptations a given animal would need to live in a certain environment—including environments where such

1 cent - $1 per student Ages 8 - 18 45 to 60 minutes
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To discover the risk and protective factors involved in substance addiction, learners play a game of chance to determine whether a fictitious child is likely or unlikely to abuse drugs.

1 cent - $1 per group Ages 11 - 18 30 to 45 minutes