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This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.

1 cent - $1 per group Ages 8 - 18 10 to 30 minutes
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.

1 cent - $1 per group Ages 8 - adult 30 to 45 minutes
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In this game, learners experience how computers divide a big problem into many smaller ones and how they use binary "yes"/"no" questions.

1 cent - $1 per group Ages 8 - 18 5 to 10 minutes
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This activity introduces the idea that computer scientists measure information by how "surprising" a message is.

free Ages 8 - 14 30 to 45 minutes
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In this activity, learners find the answer to the question, "if you have a pile of 8 cards, and you remove half, then half again, how many times can you do this until you get to just one card?" This w

1 cent - $1 per group Ages 6 - 18 5 to 10 minutes
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String Thing is an interactive online game in which learners change a virtual string's tension, length, and gauge to create different musical pitches.

free Ages 8 - 14 10 to 30 minutes
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This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
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In this web-based activity, learners try to figure out who in an online chat room has their matching puzzle piece.

$1 - $5 per group Ages 11 - 18 45 to 60 minutes
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In this activity, one person acts as a human robot while another acts as their developer by programming their actions.

$1 - $5 per group Ages 6 - 14 10 to 30 minutes
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In this activity, learners examine nanoscale structures of common things.

$1 - $5 per group Ages 4 - adult 5 to 10 minutes
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

free Ages 8 - adult 10 to 30 minutes
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In this activity, learners play a game similar to Hangman by guessing a secret phrase to understand how computer scientists measure the amount of "information" in a document.

1 cent - $1 per group Ages 6 - 14 5 to 10 minutes