Search Results


Showing results 1 to 20 of 54

Source Institutions
Add to list Details
In this archaeology activity, learners consider ways in which excavating an underwater site is different from excavating a terrestrial site.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners extract DNA from wheat germ. Use this activity to introduce learners to DNA, biotechnology and genetic engineering.

$5 - $10 per group Ages 11 - 14 45 to 60 minutes
Source Institutions
Add to list Details
This simple construction activity teaches the importance of architectural structure. Learners build and test designs for a paper "doghouse" strong enough to hold the weight of a jumbo dog biscuit.

1 cent - $1 per student Ages 6 - 11 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners will design a protective package for an egg that will allow the egg to withstand a fall without cracking.

$10 - $20 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners discuss and investigate how cameras, telescopes, and their own eyes use light in similar ways.

1 cent - $1 per student Ages 11 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this physical sciences activity, learners explore insulation. Leaners investigate how insulation can be used to slow down the conduction of heat from one side of a wall to the other.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
Learn about friction and kinetic energy with this cool spinning toy.

$1 - $5 per student Ages 6 - 11 45 to 60 minutes
Source Institutions
Add to list Details
In this engineering activity (page 5 of PDF), young learners investigate how materials and design contribute to the strength of a structure, particularly walls.

$1 - $5 per group Ages 4 - 8 45 to 60 minutes
Source Institutions
Add to list Details
Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.

Over $20 per group Ages 8 - adult 45 to 60 minutes
Add to list Details
Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.

1 cent - $1 per group Ages 6 - 18 45 to 60 minutes
Add to list Details
In this activity, learners construct speedy vehicles made out of paper plates and powered by twisted rubber bands.

$1 - $5 per student Ages 6 - 18 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners will reuse plastic bags in an interesting way.

free Ages 6 - adult 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners build bridges using paper and explore how much weight each bridge design can support.

1 cent - $1 per group Ages 4 - 11 45 to 60 minutes
Add to list Details
In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
Add to list Details
Learners build particulate matter collectors--devices that collect samples of visible particulates present in polluted air.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners work in groups to design a parachute out of household items that keeps an egg secure when dropped from a certain height.

free Ages 11 - 18 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners explore the concept of how brakes can stop or slow mechanical motion.

$5 - $10 per group Ages 8 - 11 45 to 60 minutes
Source Institutions
Add to list Details
In this water activity, learners build boats that float and sink. First, learners listen to the book, "Who Sank the Boat" and practice making predictions throughout the story.

$5 - $10 per group Ages 4 - 6 45 to 60 minutes
Source Institutions
Add to list Details
Build a phonograph record player using a cactus needle, a record, LEGOs gear box, and a piece of paper! This activity uses a Pico Cricket to turn the motor.

$10 - $20 per group Ages 8 - adult 45 to 60 minutes