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Battleships: Searching Algorithms
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
Making a One-Second Timer
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This lab activity has learners create a pendulum with a one-second period.
Twisted Tesselations
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In this activity (on pages 41-47 of PDF), learners explore tesselating geometric patterns (repeated shapes, similar to the art of M.C. Escher).
Whose Fault Is It?
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In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.
Light on Other Planets
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In this math-based activity, learners model the intensity of light at various distances from a light source, and understand how astronomers measure the amount of sunlight that hits our planet and othe
Pico Cricket Compass
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Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.
Fantastic Four: A Math Card Game
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This is a game that is sure to sharpen players' basic math skills. Players must use four randomly selected numbers to create an equation that equals a fifth number.
Weight in Space
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In this activity, learners are challenged to calculate their own weight on various planets using a scale and calculator. Older learners may be challenged to do so without using calculators.
Tricky Tangrams
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In this activity (on pages 49-54 of PDF), learners play with tangrams, a set of triangles, squares and a parallelogram that can combine into a larger square as well as all sorts of other shapes.
You Can Say That Again!: Text Compression
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This activity helps students learn how computers "compress" text by identifying repeating patterns of letters, words, and phrases.
Card Flip Magic: Error Detection & Correction
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This magic trick is based on how computers detect and correct data errors.
Slide Rules
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Learners make their own simple slide rules out of paper and learn how they work.
Measure the Sun's Size
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In this activity, learners make their own pinhole viewer in order to measure the size of the sun.
Breaking the Code: Mayan Math
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This is a lesson plan for an activity in which learners, playing the role of archeologists, use math concepts about number bases to decipher the Dresden Codex, an ancient Mayan document.