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Showing results 61 to 80 of 155
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Paddle Boat
Source Institutions
In this activity, learners build an old-fashioned paddle boat out of simple materials.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-374.png?itok=drQbeaf_)
Kites
Source Institutions
In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.
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Design a Grabbing Tool
Source Institutions
Using simple materials from around the house and recycled materials, learners will engineer a grabber device to pick up and put down objects that are at least 12 inches away.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-230.jpg?itok=lFvJ70aT)
Speedboat
Source Institutions
In this activity, learners build a speedboat using paint paddles, a propeller, and film canister. Learners attach a simple circuit and motor to the boat to power the propellers.
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Marble Drop Game
Source Institutions
Build your own version of a favorite carnival game, in which a marble races down a maze consisting of rows of nails.
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Paper Drop Design Competition
Source Institutions
Using paper, paper clips, an index card, and tape, teams of learners design flying devices to (1) stay in the air as long as possible and (2) land as close as possible to a given target.
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Paddle Power
Source Institutions
In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.
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Doughy Physics
Source Institutions
Learners drop two different masses of play dough and observe how long it takes them to hit the ground.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-837.png?itok=km2e6ur_)
Baseball
Source Institutions
In this math activity (Page 17 of the Play Ball! PDF), learners play a game of "baseball" and analyze the results of the game.
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Tactile Mazes
Source Institutions
In this activity (15th activity on the page) about the sense of touch, learners use glue and cardboard to construct a maze they use with their eyes closed.
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Art Cars
Source Institutions
In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.
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Push Pull Painter
Source Institutions
In this activity, learners create painting machines that can paint moving forwards and backwards.
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Full of Hot Air: Hot Air Balloon Building
Source Institutions
In this activity, learners create a model of a hot air balloon using tissue paper and a hairdryer. Educators can use this activity to introduce learners to density and its role in why things float.
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Electric Gamebox Challenge
Source Institutions
In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.
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Straws and Airplanes
Source Institutions
Create airplanes from straws and geometric shapes. Test them out to see how far they can fly, or how accurately they can be aimed.
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Getting Your Bearings
Source Institutions
In this activity, learners explore the concept of friction and how ball bearings reduce friction.
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Handheld Water Bottle Rocket & Launcher
Source Institutions
In this activity, learners build handheld rockets and launchers out of PVC pipes and plastic bottles. Use this activity to demonstrate acceleration, air pressure, and Newton's Laws of Motion.
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Lego Man Jump
Source Institutions
In this activity, learners are challenged to create a parachute using easily sourced materials in order to transport a LEGO figure safely to the ground.
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Shake and Make: Charge Recognition
Source Institutions
In this activity (page 10), learners explore how molecules self-assemble according to forces of attraction and repulsion.
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Raceways
Source Institutions
In this activity, learners build a model roller coaster to help the Mummy entertain the Atom's Family monsters. Learners assemble the roller coaster between two chairs using vinyl ceiling molding.