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A-Mazing Robot
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This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.
Fill It Up
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Players take turns adding shapes made of three squares to a grid. They try to fit their shapes on the grid in a way that blocks the other player.
Share Your Planet
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In this cooperative game, learners devise strategies about sharing a small space with each other.
Sound Charades
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In this game, learners create flash cards with an image on one side (of an animal, for example) and the sound that animal makes on the other.
Dots to Squares
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As learners play this strategy game, they develop understanding of squares, area, and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.
Formulas Poker
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In this adapted version of poker, learners practice writing chemical formulas by playing this chemistry card game.
Synaptic Tag
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In this outdoor activity, learners review the parts of the synapse and their functions by playing a game.
The Game of Life: Stem Cell Edition
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In this activity, learners play a game that models what happens as stem cells differentiate into different cell types.
Extinct!: Are You Smarter than a Plant?
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In this online activity, learners find out whether they are smart enough to survive as a plant.
Twelve at a Time
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As learners play this game, they build skills in area, perimeter, multiples and factors. They take turns making rectangles with 12 squares on the grid.
Cuatro en Línea
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¡Este juego de estrategia tiene reglas sencillas pero puede ser un reto! Los jugadores empiezan con una red de hexágonos vacía. En su turno cada jugador pone su inicial en un hexágono vacío.
Odd Man Out
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.
Motion Madness: Choose the Winner
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This is an online game that explores speed, range and momentum. Learners will pick the winners in a 16-team tournament in 3 events: Tug-o-war, sprint, and marathon.
Rellénelo
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Los jugadores toman turnos para añadir figuras de tres cuadrados a la cuadrícula. Intenten encajar sus figuras en la cuadrícula de modo que bloquee al otro jugador.
Magnet Races
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In this physics activity (page 4 of the PDF), learners will explore how similar magnetic poles repel one another. They will rely on linear induction to race magnets around a simple course.
Over the Hill
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In this physics activity, learners construct a small-scale version of a classic carnival game.
Ten, Twenty, Thirty
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This game for one to four players uses a deck of cards to develop mental addition skills.
Race to the Top
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In this math game (Page 6 of the Are You Game? PDF), learners examine the probability of rolling sums from 0 to 12 with two dice. The first player to reach the finish line is the winner.
Race Around the Black Hole
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In this game, learners cutout a model black hole "cone" and attempt to roll around a marble or other small spherical object without touching the event horizon.
Catapult
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In this activity about transfer of energy, learners get to build their own catapult using nothing more than a plastic spoon and some tape.