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Design a Grabbing Tool
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Using simple materials from around the house and recycled materials, learners will engineer a grabber device to pick up and put down objects that are at least 12 inches away.

Speedboat
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In this activity, learners build a speedboat using paint paddles, a propeller, and film canister. Learners attach a simple circuit and motor to the boat to power the propellers.

Uplifting Force: Buoyancy & Density
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In this investigation, learners explore the force known as buoyancy by placing various objects into water and observing how they behave (for example, which sink more quickly, which float, how much wat

Fork in the Road
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In this activity about electricity, learners identify parallel and series circuits. First, learners examine and label diagrams of complete circuits.

Roving on the Moon
Add to list DetailsIn this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.

Paddle Power
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In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.

Body Biographies
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In this activity, learners will learn about a person they admire (famous, family or otherwise) or even themselves and create a life-sized silhouette.

Doughy Physics
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Learners drop two different masses of play dough and observe how long it takes them to hit the ground.

Baseball
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In this math activity (Page 17 of the Play Ball! PDF), learners play a game of "baseball" and analyze the results of the game.

Tactile Mazes
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In this activity (15th activity on the page) about the sense of touch, learners use glue and cardboard to construct a maze they use with their eyes closed.

Night Lights
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In this activity, learners create night lights using a plastic cup, programmable PICO Cricket, tri-color LED, and sensor.

Push Pull Painter
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In this activity, learners create painting machines that can paint moving forwards and backwards.

How to Extract DNA From Anything Living
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In this genetics activity, learners discover how to extract DNA from green split peas.

Shape Stamping
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In this activity, learners will explore two-dimensional shapes that are found in three-dimensional shapes. Learners will explore geometry, design, color and tool use through this activity.

Lava Lamp
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In this activity, learners will create their own lava lamps. Learners will explore density, effervescence and chemistry through this activity.

Colour by Numbers: Image Representation
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This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.

Fantastic Four: A Math Card Game
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This is a game that is sure to sharpen players' basic math skills. Players must use four randomly selected numbers to create an equation that equals a fifth number.

Straws and Airplanes
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Create airplanes from straws and geometric shapes. Test them out to see how far they can fly, or how accurately they can be aimed.

DIY Bath Bombs
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In this activity, learners will explore acid-base reactions and create their own bubbly results.

Giant Lens
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In this activity about light and refraction, learners discover how a lens creates an image that hangs in midair.