Search Results
Showing results 381 to 400 of 400
Hand Biometrics Technology
Source Institutions
In this activity, learners explore how engineers incorporate biometric technologies into products as well as the challenges of engineers who must weigh privacy, security and other issues when designin
Air Pressure and Dent Pullers
Source Institutions
In this activity, learners simulate Otto von Guericke's famous Magdeburg Hemispheres experiment.
Keep Out!
Source Institutions
In this technology activity, learners build an "alarming" doormat to keep siblings out of their rooms. Use this activity to teach learners about circuits, switches, and sensors.
Kick Stick Challenge
Source Institutions
In this design challenge activity, learners investigate series circuits and motors to build a hand-held "kick stick." Their goal is create a battery-operated device that sends a Ping-Pong ball across
Extreme Kicking Machine
Source Institutions
In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.
Motorized Car
Source Institutions
In this design challenge activity, learners build a car that uses a battery-operated motor to "drive" at least ten feet.
Ride on a Slide: Toys or Tubes Ride Slopes and Angles
Source Institutions
This activity is a hit for family events and all ages—some will finish in 45 minutes; others can go on for hours.
Build a Roller Coaster
Source Institutions
Learners design and build a roller coaster using simple materials. Learners experiment with potential and kinetic energy to get a marble to follow a track into a cup.
Grab and Go
Source Institutions
In this engineering activity, learners design and build a mechanical arm to lift a small item.
Conveyor Engineering
Source Institutions
In this activity, learners explore the engineering behind the conveyor belt and consider the impact this invention has had on transportation and the coordinated shipping and delivery of goods.
Pop Fly
Source Institutions
In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!
Make Recycled Paper
Source Institutions
Learners shred used paper, add water, and blend it into pulp. They then strain and roll the pulp out to make new paper.
Kicking Machine
Source Institutions
In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.
Self-Assembly Game
Source Institutions
This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.
Tip Topper
Source Institutions
In this math activity, learners role-play as wait staff at the Kidtropolis Diner. It's the end of the night and it's time for the staff to collect their tips.
Jitterbugs
Source Institutions
In this activity, learners construct bug models that "jitter" all over the table with just a battery, motor, and counterweight.
The Braille Alphabet
Source Institutions
In this activity (8th activity on the page) about the sense of touch, learners make their own set of Braille letters. Learners use glue to make raised dots on a Braille Alphabet Sheet.
Sock It To Me!
Source Institutions
In this activity (7th activity on the page), learners use their sense of touch to identify mystery objects hidden in socks.
Keep it Cool
Source Institutions
In this activity, learners explore how engineers have met the challenge of keeping foods, liquids, and other items cool.
Waterproof that Roof!
Source Institutions
In this activity, learners explore how engineers have improved roofing designs and materials in order to protect the contents of buildings.