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Cleaning with Dirt
Source Institutions
Learners build a filter from old soda bottles and dirt. They create polluted water, and pour it through their filter to clean it.
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Public Key Encryption: Kid Krypto
Source Institutions
In this activity, learners conduct a simulation exercise related to public key encryption and try to intercept a message sent between two learners.
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Battleships: Searching Algorithms
Source Institutions
This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
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Exploring Strange New Worlds
Source Institutions
This fun and simple hands-on astronomy activity lets learners explore model planets (that they or an educator will create), using methods NASA scientists use to explore our Solar System.
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Hot Air Balloon
Source Institutions
In this activity, learners build a hot air balloon using just a few sheets of tissue paper and a hair dryer.
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The Poor Cartographer: Graph Coloring
Source Institutions
In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.
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Divide and Conquer: Santa's Dirty Socks
Source Institutions
This activity introduces the idea of "divide and conquer" using a fictitious but serious problem--a pair of dirty socks has accidentally been wrapped in one of the presents that Santa is about to deli
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Speedboat
Source Institutions
In this activity, learners build a speedboat using paint paddles, a propeller, and film canister. Learners attach a simple circuit and motor to the boat to power the propellers.
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Colour by Numbers: Image Representation
Source Institutions
This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.
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You Can Say That Again!: Text Compression
Source Institutions
This activity helps students learn how computers "compress" text by identifying repeating patterns of letters, words, and phrases.
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Sound Representation: Modems Unplugged
Source Institutions
In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.
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Card Flip Magic: Error Detection & Correction
Source Institutions
This magic trick is based on how computers detect and correct data errors.
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Stem Cell Differentiation Game
Source Institutions
This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.
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Viral Packaging
Source Institutions
In this activity, learners create virus models, including nucleic acid and proteins, using simple materials. This resource includes information about virus structure and gene therapy.
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Spinning Illusions
Source Institutions
In this activity, learners construct three optical illusion toys to examine how our brains play tricks on what we see.
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Particle Detection
Source Institutions
By tossing, collecting, and sorting beanbags, learners understand how the IBEX spacecraft uses its sensors to detect and map the locations of particle types in the interstellar boundary.
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The Muddy City: Minimal Spanning Trees
Source Institutions
In this puzzle, learners investigate the decisions involved in linking a network between houses in a muddy city.
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Phylogenetics
Source Institutions
This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.
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Cryptographic Protocols: The Peruvian Coin Flip
Source Institutions
This activity about cryptographic techniques illustrates how to accomplish a simple, but nevertheless seemingly impossible task—making a fair, random choice by flipping a coin between two people who d
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Ice Roads: Steiner Trees
Source Institutions
In this outdoor activity, learners use pegs (like tent pegs) and string or elastic to simulate drill sites and roads in Northern Canada.