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A-Mazing Robot
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This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.
Battleships: Searching Algorithms
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This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
Twisted Tesselations
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In this activity (on pages 41-47 of PDF), learners explore tesselating geometric patterns (repeated shapes, similar to the art of M.C. Escher).
Now or Later: The "Recency/Primary" Effect
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In this activity (18th on the page), learners conduct an experiment to examine memory.
Polynomial and Rational Functions: Building Boxes
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In this math lesson, learners explore polynomial and rational function patterns.
Graph Dance
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In this activity, learners "dance" (move back and forth at varying speeds) by reading a graph. This is a kinesthetic way to help learners interpret and understand how motion is graphed.
Magical Möbius
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In this tabletop activity (on pages 32-40), learners make Möbius strips -- 3D surfaces with only one side.
Percentage of Oxygen in the Air
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In this activity, learners calculate the percentage of oxygen in the atmosphere by using steel wool's ability to rust.
The Poor Cartographer: Graph Coloring
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In this activity, learners help a poor cartographer color in the countries on a map, making sure each country is colored a different color than any of its neighbors.
Understanding Albedo
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In this activity related to climate change, learners examine albedo and the ice albedo feedback effect as it relates to snow, ice, and the likely results of reduced snow and ice cover on global temper
The Shadow Knows II
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In this activity, learners will measure the length of a shadow and use the distance from the equator to calculate the circumference of the earth.
Tangram Challenge
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In this activity about tangrams, learners print and cut out their own tangram shapes and solve puzzles by fitting these geometric pieces together in a variety of ways.
Roving on the Moon
Add to list DetailsIn this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.
Non-Round Rollers
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Wheels aren't the only things that can "roll" objects that are placed on top of it. Make non-intuitive shapes from cutouts and a compass to demonstrate this.
Motor Effect
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See what force a magnet has on a wire that has current running through it: will it push it, pull it, or will nothing happen? This is the foundation of a simple electric motor.
Stranded
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What's a more compelling problem to solve than being stranded on a deserted island?
Getting There!: Navigation and Trajectory
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In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.
Ships Ahoy!
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Design a vessel that tests the limits of wind power given a set of off the shelf and recycled materials.
Magnus Glider
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A design challenge that takes paper airplanes into an entirely different direction: a magnus glider uses cups and and rubber bands to create a glider that uses the same forces that a curveball (from b
Tricky Tangrams
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In this activity (on pages 49-54 of PDF), learners play with tangrams, a set of triangles, squares and a parallelogram that can combine into a larger square as well as all sorts of other shapes.