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Paper Cup Stool
Source Institutions
In this activity, learners will explore how and why weight distribution works.
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Sound Representation: Modems Unplugged
Source Institutions
In this activity, learners listen to songs and decode hidden messages based on the same principle as a modem. As a final challenge, learners decode the binary messages in a music video.
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Locating a Point
Source Institutions
In this activity, learners work in teams to simulate the process used by Global Positioning Systems (GPS) to determine the location of a fallen meteorite in Antarctica.
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Introduction to Ocean Zones
Source Institutions
In this activity, learners will create a diagram of the ocean zones and determine what organisms live in each zone.
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Properties of Dust
Source Institutions
In this activity, learners carry out a scientific investigation of dust in their classroom. Learners produce an analysis on graph paper of the dust they collect over the course of a few days.
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Globe at Night
Source Institutions
In this international citizen science activity, learners measure their night sky brightness and submit their observations into an online database.
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EEEEK--A Mouse!
Source Institutions
In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.
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Find Your Way Around Without Visual or Sound Cues
Source Institutions
In this activity, learners play a series of simple games to investigate navigation without visual and sound cues.
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Coma Cluster of Galaxies
Source Institutions
In this activity, learners will first learn the basics of galaxy classification and grouping.
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Rubber Band Racers
Source Institutions
In this activity, learners explore the design of rubber band powered cars. Learners work in teams of "engineers" to design and build their own rubber band cars out of everyday items.
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Slimy Cells
Source Institutions
In this activity, learners solidify their conceptualization of cells by building a model of a cell in a ziplock bag.
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Guesswork
Source Institutions
In this number puzzle/trick, learner #1 thinks of a number between 1 and 63. Learner #2 shows learner #1 six cards and asks them whether the cards contain their number.
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Robot Basketball
Source Institutions
In this activity, learners explore accuracy and precision.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-951.jpg?itok=O-70ndWR)
Temperature Tactics
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In this activity, learners explore the devices used over time to measure changes in temperature.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-459.gif?itok=UsTZvXn4)
Launch Altitude Tracker
Source Institutions
In this activity, learners construct hand-held altitude trackers. The device is a sighting tube with a marked water level that permits measurement of the inclination of the tube.
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Using Ohm's Law to Build a Voltage Divider
Source Institutions
In this activity, learners apply Ohm’s Law to construct voltage divider circuits. Learners discover how to read resistor codes and calculate resistor values.
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Momentos de Mixing in Math: Varias Actividades Matemáticas de 5 ó 10 Minutos
Source Institutions
Los Momentos de Mixing in Math son actividades de 5 a 10 minutos que mantienen a los chicos ocupados, aprendiendo sobre el mundo, y usando matemáticas por su cuenta.
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A Question of Balance
Source Institutions
In this activity, learners explore how engineers use scales and measures when designing a manufacturing process to ensure that final products are uniform in weight or count.
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Roller Coasters
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In this activity learners will build roller coasters and test them using small balls or marbles.
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Reflections
Source Institutions
In this quick activity, Dracula has a hole in his house and learners help solve the problem by using a mirror and protractor to reflect incoming light out of his house.