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Showing results 21 to 40 of 48

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This is a guide for facilitating interaction at a touch tank with marine animals. The instructions are for setting up a display in an informal science center, but could work anywhere.

$1 - $5 per group Ages 4 - adult 10 to 30 minutes
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This game uses a modified Uno deck to review concepts related to stem cell research and diabetes.

$1 - $5 per group Ages 14 - adult 30 to 45 minutes
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In this activity, learners explore the concept of valve operation and how engineers have adapted valves for use in mechanical heart valve design.

Over $20 per group Ages 8 - adult 1 to 2 hours
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This fun and simple hands-on astronomy activity illustrates the path of light as it reflects off of mirrors and how this is used in telescopes.

$5 - $10 per group Ages 6 - adult 5 to 10 minutes
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This is a hands-on activity exploring how nanoscale particles are used in mineral sunblocks to increase their transparency.

$10 - $20 per group Ages 6 - adult 10 to 30 minutes
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In this activity, learners explore how genetic switches function and the role of genetic switches in the process of evolution.

per group Ages 14 - adult 1 to 2 hours
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In this data activity, learners will explore shipwrecks from four National Marine Sanctuaries on the West Coast of the United States.

free Ages 14 - adult 1 to 2 hours
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In this activity, leaners will observe the process of natural selection on a population of birds called 'Springbeaks' over four seasons of breeding on an isolated environment called 'Clippy Island.' L

$10 - $20 per group Ages 11 - adult 45 to 60 minutes
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This experiment allows learners to experience a small scale "epidemic," demonstrating the ease with which disease organisms are spread, and enables learners to determine the originator of the "epidemi

Over $20 per group Ages 14 - adult 4 to 24 hours
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This fun hands-on astronomy activity uses a variety of simple props to help learners understand why they see what they see in a telescope.

$1 - $5 per group Ages 4 - adult 5 to 10 minutes
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The objective of this inquiry-based lesson is for learners to gain an understanding of how increasing ocean acidity can affect the calcification of marine organisms.

Over $20 per group Ages 14 - adult 2 to 4 hours
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This is a demonstration about how nature inspires nanotechnology. It is easily adapted into a hands-on activity for an individual or groups.

$5 - $10 per group Ages 6 - adult 10 to 30 minutes
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In this activity, learners interact with whale artifacts such as replicas of skulls, bones, teeth, and baleen (hair-like plates that form a feeding filter).

Over $20 per group Ages 4 - adult 10 to 30 minutes
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In this activity related to plant biotechnology, learners use restriction enzymes to cut up DNA from a virus called Bacteriophage λ, a process known as restriction digestion.

Over $20 per group Ages 11 - adult 1 to 7 days
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In this activity, learners participate in several full-body interactive games to model the process of self-assembly in nature and nanotechnology.

$1 - $5 per student Ages 4 - adult 10 to 30 minutes
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Learners will construct a model of a heart valve using a film canister, a piece of masking tape, and a piece of paper.

1 cent - $1 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners use microarray technology to determine which genes are turned on and off at various points in the differentiation of pluripotent stem cells on their way to becoming pancreat

1 cent - $1 per group Ages 14 - adult 1 to 2 hours
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In this activity, learners make self-assembled polymer spheres.

$10 - $20 per group Ages 4 - adult 10 to 30 minutes
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

free Ages 8 - adult 10 to 30 minutes
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In this activity, learners explore the concept of density-driven currents (thermohaline circulation) and how these currents are affected by climate change.

$10 - $20 per group Ages 8 - adult 1 to 2 hours