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Showing results 1 to 9 of 9
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Battleships: Searching Algorithms
Source Institutions
This activity explores the main algorithms that are used as the basis for searching on computers, using different variations on the game of battleships.
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Whose Fault Is It?
Source Institutions
In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-664.jpg?itok=hkJtcN4-)
Pico Cricket Compass
Source Institutions
Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.
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You Can Say That Again!: Text Compression
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This activity helps students learn how computers "compress" text by identifying repeating patterns of letters, words, and phrases.
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Card Flip Magic: Error Detection & Correction
Source Institutions
This magic trick is based on how computers detect and correct data errors.
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Slide Rules
Source Institutions
Learners make their own simple slide rules out of paper and learn how they work.
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Home Water Audit
Source Institutions
This activity offers learners and their families several ways to raise their awareness together about home water.
Waves: An Alternative Energy Source
Source Institutions
In this data analysis and environmental science activity, learners evaluate the feasibility of wave energy as a practical alternative energy source using ocean observing system (OOS) buoys.
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Stabilization Wedges Game
Source Institutions
This game introduces learners to the scale of the greenhouse gas problem, plus technologies that already exist to dramatically reduce our carbon emissions and prevent climate change.