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Universal Indicator Rainbow Trout
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In this activity, learners cut out a fish and then "paint" it using universal indicator and acids and bases.
Bat Echolocation Experiment
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In this activity, learners discover how bats use echolocation to get information about objects in their environment. During the activity, one learner whispers into a tube.

Cartesian Diver
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In this demonstration, learners observe the effects of density and pressure. A "diver" constructed out of a piece of straw and Blu-Tack will bob inside a bottle filled with water.

Exploring Materials: Thin Films
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In this activity, learners create a colorful bookmark using a super thin layer of nail polish on water. Learners discover that a thin film creates iridescent, rainbow colors.

Animal House
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The goal of this activity is to design, build and test a house or toy for an animal.

Spider Glider
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In this fun activity about spiders, learners build and design a spider from cardstock, straw, string, and pipe cleaners.

Temperature Time Warp
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In this activity, learners explore the behavior of cold-blooded animals. Learners discover what happens when they change a fly's temperature.
Hexagon Hunt
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This activity gets learners looking at 6-sided shapes in nature, including the cells of a beehive, as well as other shapes.

Engineer an Octopus Suction Pad
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In this engineering design challenge, learners build an octopus-inspired suction pad that can grab an object and hold it tightly in the air.

Amphibian Skin
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In this activity, learners explore the concept of permeability to better understand why amphibians are extremely sensitive to pollution.
River Catcher
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In this activity (located at the top of the page), learners make an easy river strainer and see what they can catch.

Make Your Own Butterfly
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In this activity (on the left side of page 5, continued on the right side of page 4 of the PDF), learners make models of colorful butterflies.

Bark Beetle Infestation Investigation: Estimation and Pheromones
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This activity investigates how bark beetles can threaten forests by having learners estimate the number of infected trees from a photo.

Save a Snowman
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In this activity, learners explore the concept of insulation by trying to keep Olaf the Snowman from melting. This activity encourages critical thinking and problem solving.

See the Light
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Learners mix a solution of luminol with hydrogen peroxide to produce a reaction that gives off blue light.

Oscillating Woodpecker
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In this activity, learners will experiment with the physics of forces - kinetic energy and friction while making a moving toy woodpecker.

Hoop Glider
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In this activity, learners will experiment with the physics of flight by making a gliding contraption with strange looking wings. The activity explores flight with connections to the natural world.

Control a Bird’s Flight
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In this engineering design challenge, learners make a bird and then control its flight with attached strings.

Generating and Recording Data
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In this math activity, learners use a "function machine" to collect and organize simple data. The function machine in this case is a cardboard box and the input/output data are paper fish.

How Animals Stay Warm
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In this quick activity, learners explore how blubber protects animals from the cold by making a "blubber mitt." Using cooking shortening, two zip-top sandwich bags, and duct tape, learners simulate bl