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Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.

Marble Game
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In this activity, learners construct a simple game to test their hand-eye coordination and steadiness of hand.

Magnetic Marble Run
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Learners explore magnetism and motion as they build a simple marble run. Learners test different arrangements of plastic and cardboard tubes, bottles, and cups on a magnetic board.

Rubber Band Racer
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In this activity, learners construct speedy vehicles made out of paper plates and powered by twisted rubber bands.

Race Around the Black Hole
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In this game, learners cutout a model black hole "cone" and attempt to roll around a marble or other small spherical object without touching the event horizon.

Chain Reaction II
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In this hands-on activity, learners use an assortment of (mainly household) items to complete Rube Goldberg-type challenges.

Oscillating Woodpecker
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In this activity, learners will experiment with the physics of forces - kinetic energy and friction while making a moving toy woodpecker.
Magnus Glider
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A design challenge that takes paper airplanes into an entirely different direction: a magnus glider uses cups and and rubber bands to create a glider that uses the same forces that a curveball (from b

Egg Drop Trick
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In this activity, learners explore the real science behind an egg drop "magic trick." Learners will wow their families by harnessing gravity, friction and motion to make 3 eggs fall off of their pedes

Echo Base Bobsleds
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The goal of this activity is to build a miniature bobsled that is either the fastest or the slowest. Learners use recycled materials to design, build, and test their bobsled on a bobsled track.

Homemade Rube Goldberg Machine
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In this fun and, at times, hilarious force and motion activity, learners will use household objects to build a crazy contraption and see how far they can get a tennis ball to move.

Balls and Ramps
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In this activity, learners use simple, everyday materials to experiment with balls and ramps.

Zipline
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In this design activity, learners create a vehicle that can transport a load, like a favorite toy or as a recycled object, from the top of a zipline to the bottom using only gravity.

Vector Toy
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Walk a toy to the edge of its doom, maybe it'll fall off the edge of a table, but it will safely stop right before falling.

Ships Ahoy!
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The goal of this activity is to design the fastest sailboat or one that carries the most treasure.