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Showing results 1 to 14 of 14
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Share Your Planet
Source Institutions
In this cooperative game, learners devise strategies about sharing a small space with each other.
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Pinball Wizard
Source Institutions
In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.
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Hidden Rainbow
Source Institutions
In this math puzzle, one player hides a rainbow of four colors while another player tries to guess the hidden rainbow colors in the correct order.
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Make a Snake String & Snake Survey
Source Institutions
In this activity, learners will construct a measuring device (snake "string") to improve their observation skills.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-200.png?itok=ry_xcTKo)
Eat Like a Bird
Source Institutions
Birds' beaks are designed to allow birds to get the most of whatever food they need. In this activity, learners get an idea of how different beak shapes suit different food sources.
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Backard Bioblitz Bonanza
Source Institutions
In this activity, learners will observe and record living things with in outlined outside space.
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Where the Buffalo Roam
Source Institutions
In this activity, learners explore the Great Plains.
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Story Stones
Source Institutions
In this activity, learners will exercise their imaginations and artistic skills. Appropriate for all ages, learners will create unique pieces to jumpstart storytelling sessions.
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Smell Match
Source Institutions
In this matching activity (3rd activity on the page), learners use their sense of smell to match pairs of opaque containers filled with various smelly items like orange peel, roses, or moth balls.
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Games of Chance and Brains
Source Institutions
In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.
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Topological Puzzles
Source Institutions
In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.
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Kidbots
Source Institutions
In this activity, one person acts as a human robot while another acts as their developer by programming their actions.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-014.png?itok=oqEiuqJO)
Survivors! The People of the Arctic
Source Institutions
In this activity, learners use maps to locate the Arctic region and use a word game to discover the types of resource people need to survive in the extreme climate.
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Bike Bling
Source Institutions
In this activity, learners will trick out their bike with crafts and flair. Learners will explore symmetry, cause and effect and design through this activity.