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In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this project, students explore how levers work, by making a puppet with moving limbs.

1 cent - $1 per student Ages 6 - 11 30 to 45 minutes
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This is a culminating activity which allows learners to summarize what they know about Woodlands Native Americans by creating illustrations and map symbols for a large outline map (see related Activit

$1 - $5 per group Ages 4 - 11 45 to 60 minutes
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This activity models the necessary balance of creating power and cleaning up its associated waste. Learners participate in a game where they attempt to move forward toward a goal.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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In this activity, learners test to see if carbon dioxide is present in the air we breathe in and out by using a detector made from red cabbage.

Over $20 per group Ages 8 - adult 10 to 30 minutes
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In this activity, you'll make an electric motor--a simple version of the electric motors found in toys, tools, and appliances everywhere.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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This activity (page 2 of the PDF under SciGirls Activity: Microgravity) is a full inquiry investigation into how ordinary things behave in microgravity, similar to what astronauts experience.

Over $20 per group Ages 8 - 14 2 to 4 hours
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In this activity, learners discover that one way to cool an object in the presence of a heat source is to increase the distance from it or change the angle at which it is faced.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners perform 20 arm curls with cans that simulate the weight of beans on Earth versus the weights of the same number of beans on the Moon and in space.

$5 - $10 per group Ages 8 - 14 10 to 30 minutes
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In this math activity (Page 8 of the Dining Out! PDF), younger learners select items from a menu and count out the total amount needed using the fewest bills and coins possible.

1 cent - $1 per student Ages 8 - 14 30 to 45 minutes
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Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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In this activity (on pages 2-8), learners experience how scientists use classification in their study of animals.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this activity about water's cohesive and adhesive properties and why water molecules are attracted to each other, learners test if objects repel or absorb water.

$5 - $10 per student Ages 8 - 11 10 to 30 minutes
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In this activity related to rotational inertia (page 1 of the PDF under SciGirls Activity: Microgravity), learners will use a bit of scientific experimenting to test if open-faced peanut butter sandwi

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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This activity (page 2 of the PDF under SciGirls Activity: Double Dutch) is a full inquiry investigation into whether hearing or seeing has a bigger effect on jump rope performance.

$5 - $10 per group Ages 8 - 14 1 to 2 hours
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In this activity, learners drop impactors onto layers of graham crackers!

$5 - $10 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners investigate the Moon's infancy and model how an ocean of molten rock (magma) helped shape the Moon that we see today.

Over $20 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners discover that the human brain is highly adaptable. Learners try to toss beanbags at a target while wearing prism goggles.

$10 - $20 per group Ages 8 - 18 45 to 60 minutes
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In this activity, which requires adult supervision, learners get to explore the awesome power of chemistry.

$1 - $5 per student Ages 8 - 18 10 to 30 minutes
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Heat makes some materials expand, and it makes others shrink.

1 cent - $1 per student Ages 4 - 11 30 to 45 minutes