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Showing results 1 to 17 of 17
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Boomerang
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Learners trace, cut out and fly a boomerang, outdoors or in a large indoor space.
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Helicopter Twirl
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Learners cut and fold a paper helicopter from the template in this PDF. They practice twirling the helicopter and observe what happens as they modify their tries.
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You Can't Take It With You
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This activity models the necessary balance of creating power and cleaning up its associated waste. Learners participate in a game where they attempt to move forward toward a goal.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-374.png?itok=drQbeaf_)
Kites
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In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.
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Paper Airplane Contest
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In this fun physics activity (page 9 of the pdf), learners take part in a paper airplane design challenge.
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Solving Playground Network Problems
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In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-005-325.jpg?itok=qGcNBjE_)
Paper Cup Stool
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In this activity, learners will explore how and why weight distribution works.
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Nosedive
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This is a great activity for investigating the basics of lift and drag as they pertain to flight. Learners will discover how to avoid "taking a nosedive" by building their own paper airplane.
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Go Fly a Kite
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In this hands-on activity, children create their own kites that can fly indoors. Learners are exposed to basic concepts of gravity and air resistance.
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Program a Friend
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.
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Acting Out
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This activity (on pages 21-32 of PDF) has learners act out several classic brain teasers.
Movin' and Groovin'
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In this math activity, learners play a game and identify patterns with fun moves and sounds. Discover how dancing and signing involve patterns.
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Balloon Drive
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In this challenge, learners make a helium balloon hover in one spot and then move it through an obstacle course using air currents.
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Traveling Networks
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In this geometry activity, learners explore networks painted on playgrounds, such as a four square court, and draw their own.
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Family Flyers
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In this activity, learners work in teams to build and test paper airplanes. Learners try to fly their airplanes directly on the runway and earn points for accuracy.
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Metal Heads
Source Institutions
Pairs of learners play the roles of programmer and robot. The programmer gives specific directions to the robot to accomplish a simple task (e.g. walk across the room and pick up a pencil).
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-528.png?itok=-_Pe3l3X)
Self-Assembly Game
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This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.