Search Results
Showing results 1 to 18 of 18
Circuit Game
Source Institutions
In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.
Two Washers
Source Institutions
In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.
Marble Game
Source Institutions
In this activity, learners construct a simple game to test their hand-eye coordination and steadiness of hand.
Pinball Wizard
Source Institutions
In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.
What's the Difference?
Source Institutions
In this sorting activity, learners play a game in which they try to identify the largest number of differences between two objects.
Get-Moving Game
Source Institutions
In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.
Odd Man Out
Source Institutions
In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.
Marble Drop Game
Source Institutions
Build your own version of a favorite carnival game, in which a marble races down a maze consisting of rows of nails.
Tactile Mazes
Source Institutions
In this activity (15th activity on the page) about the sense of touch, learners use glue and cardboard to construct a maze they use with their eyes closed.
Paper Airplane Contest
Source Institutions
In this fun physics activity (page 9 of the pdf), learners take part in a paper airplane design challenge.
Catapult
Source Institutions
In this activity about transfer of energy, learners get to build their own catapult using nothing more than a plastic spoon and some tape.
Is it a Fair Game?
Source Institutions
In this math activity, learners play two versions of a card game and decide what makes a game fair. Learners also practice addition and subtraction skills.
Animal Guess Who
Source Institutions
In this game, learners take turns guessing toy animals from around their house based on the toy's characteristics.
Thrill Ride
Source Institutions
In this activity, learners will build a roller coaster for a marble to run on using everyday household materials such as paper towel or toilet paper rolls, cups, boxes, books, buckets, chairs, etc.
Shake and Match
Source Institutions
In this activity, learners create a hearing based memory game that they can share with friends.
Games of Chance and Brains
Source Institutions
In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.
Topological Puzzles
Source Institutions
In this activity, learners construct three math puzzles out of simple materials like wood, string, and Styrofoam.
Marble Mazes
Source Institutions
In this activity, learners create a marble maze that contains sensors. As a metal marble triggers the sensors, the Pico Cricket turns on lights or spins motors.