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Showing results 21 to 35 of 35

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In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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Learners design different shaped bandages for different purposes. First, they draw their designs on paper.

$1 - $5 per student Ages 4 - 14 30 to 45 minutes
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Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

$5 - $10 per group Ages 4 - 14 30 to 45 minutes
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

1 cent - $1 per group Ages 6 - 14 10 to 30 minutes
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Learners explore the Bernoulli effect by building an airfoil (airplane wing) and making it fly.

1 cent - $1 per student Ages 8 - 14 30 to 45 minutes
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Learners make their own simple slide rules out of paper and learn how they work.

1 cent - $1 per group Ages 8 - adult 10 to 30 minutes
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In this activity (on page 2 of PDF), learners create a low-tech refrigerator that requires no electricity to keep food from spoiling.

$1 - $5 per student Ages 8 - 18 1 to 2 hours
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In this activity about encryption, learners cut out a secret decoder badge from a handout and use it to encode messages to each other.

1 cent - $1 per student Ages 8 - 14 30 to 45 minutes
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Learners make a simple battery out of "sandwiches" of aluminum foil, pennies, and a salt water-soaked paper towel.

$1 - $5 per group Ages 8 - 14 5 to 10 minutes
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In this activity (on page 2 of PDF), learners make their own totem poles out of recycled materials.

$1 - $5 per student Ages 6 - 14 10 to 30 minutes
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In this activity, learners explore how infrared technology is used by engineers to create equipment and systems for a variety of industries.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
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In this experiment, learners design and build a model room in a shoebox and furnish it with tiny furniture.

$1 - $5 per student Ages 4 - 14 30 to 45 minutes
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In this robotics activity, learners find ways to express emotions and feelings using only body movements, not facial expressions.

free Ages 8 - 14 45 to 60 minutes
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This activity explores the basic workings of a siphon, which is the core technology that makes toilets work.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners grow germs collected from their hands and other objects. They cultivate the germs on a growth medium (such as slices of grapefruit or processed cheese) for a week.

1 cent - $1 per student Ages 6 - 14 1 to 7 days