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Giant Museum: Create a Scale Model
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In this activity, learners will predict the size of a giant scale model of a comb or other rectangular object, then make one. If you tripled the size of a dollar bill, could you sit on it?
Discovering Rainforest Locations
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In this activity, learners will examine various world data maps to combine the information and predict which areas could be tropical rainforests.
Balloon Hovercraft
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In this activity (on page 2 of the PDF under GPS: Luge Activity), learners will construct a model hovercraft out of an empty spool and a piece of cardboard.
Color by Numbers: Image Representation
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Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use.
Mission Insignia
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In this science/art activity, learners create an insignia or emblem for a planet exploration mission.
My Insect
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In this activity, learners use information gathered from a variety of sources to design and make their own insect.
Pocket Solar System: Make a Scale Model
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This fun and simple hands-on astronomy activity lets learners build a scale model of the universe with little more than adding machine tape.
Parasite Sleuth
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In this activity (on pages 26-33), learners play parasitologists, solving several "mysteries" about people who got sick from various parasites. In teams of four, each member solves one mystery.
Programming Languages: Marching Orders
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.
Tangram Challenge
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In this activity about tangrams, learners print and cut out their own tangram shapes and solve puzzles by fitting these geometric pieces together in a variety of ways.
Target Recognition and Synapse Formation During Development
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In this activity about neuron/target muscle recognition (page 44 of the PDF), learners arranged in two rows facing away from each other use string to simulate neural development.
Weighty Questions
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In this activity about humans and space travel (page 1 of PDF), learners compare and contrast the behavior of a water-filled plastic bag, both outside and inside of a container of water.
Shark Sizes
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In this graphing exercise (page 2 of the pdf), learners compare their own height to the length of various sharks.
Paper Bridges
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In this activity, learners build bridges using paper and explore how much weight each bridge design can support.
Wolf Survival is Just a Roll Away
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In this simulation activity, learners will raise a pack of wolves under ten different conditions: without human interference and with human interference.
Treasure Hunt: Finite-State Automata
In this computer science activity about finite-state automaton (on page 45 of the PDF), learners use a map and choose various pathways to find Treasure Island.
The Carbon Cycle and its Role in Climate Change: Activity 1
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In this activity (on page 1), learners role play as atoms to explore how atoms can be rearranged to make different materials.
Passion for Pixels
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In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.
Memory Match
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In this classic memory game (on pages 37-45 of PDF), learners turn over tiles to reveal images on the back.
Getting There!: Navigation and Trajectory
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In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.