Search Results
Showing results 481 to 500 of 831

Buzz Lightyear Connect It!: Flight Path Activity
Source Institutions
In this activity, "space cadets" (learners) use writing and sequencing skills in addition to directional words/ordered pairs to guide Buzz Lightyear (from the movie "Toy Story") through a grid to reac

Tennis Anyone?
Source Institutions
In this activity, learners explore sports engineering and advanced materials development.

Globe at Night
Source Institutions
In this international citizen science activity, learners measure their night sky brightness and submit their observations into an online database.

Build a Coral Polyp
Source Institutions
In this activity, learners build one or more edible coral polyps and place them together to form a colony.

EEEEK--A Mouse!
Source Institutions
In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.

Simple Spinner
Source Institutions
In this activity, learners create a tiny electric, motorized dancer. Learners use the interactions of magnetism and electric current to make a wire spin, while displaying the Lorentz Force in action.

Designing Bandages
Source Institutions
Learners design different shaped bandages for different purposes. First, they draw their designs on paper.

Find Your Way Around Without Visual or Sound Cues
Source Institutions
In this activity, learners play a series of simple games to investigate navigation without visual and sound cues.

Parachute Parade
Source Institutions
In this engineering activity, learners design parachutes to give toy figures safe landings. This activity is great for practicing an important STEM skill--changing only one variable at a time.

Draggin' Boats
Source Institutions
Learners design, build, and test models of "dragon boats" made from up to three milk cartons.

Katta Villayatu
Source Institutions
In this activity, learners play a game from India similar to Tic-Tac-Toe. Players take turns placing coins on the game board and sliding the coins along the spaces.

Telescoping Periscope
Source Institutions
In this activity, learners explore the many uses of periscopes and how this simple device was designed and is used in many applications.
Peppy's Day in the Park
Source Institutions
In this math activity, learners build Peppy the dog the best trail and park for running around.

Make Your Own Perfume
Source Institutions
In this activity about olfaction (7th activity on the page), learners use natural ingredients to concoct their own perfume.

Fossil Age Estimation Model
Source Institutions
In this activity (page 1 of the PDF under SciGirls Activity: Dinosaurs), learners will model how paleontologists estimate the age of fossil discoveries by extracting “fossil” playing cards from newspa

Puff Mobile
Source Institutions
In this engineering activity, challenge learners to design a car using only 3 straws, 4 Lifesavers™, 1 piece of paper, 2 paper clips, tape, and scissors.
Take a Guess
Source Institutions
In this activity, learners use what they know about probability to figure out what is in a mystery bag. Learners analyze data to guess how many of each color crayons are in the bag.

Program a Friend
Source Institutions
In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

Who Dirtied The Water?
Source Institutions
In this activity, learners receive a labeled plastic film canister containing a material representing a pollutant (i.e. pencil shavings = a beaver's wood chips).

Watercraft
Source Institutions
In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.