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This design challenge is an open-ended exploration of linkages, a group of parts connected by hinges, and the types of motion they can create.

$1 - $5 per student Ages 8 - adult 10 to 30 minutes
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In this activity, learners cut out a fish and then "paint" it using universal indicator and acids and bases.

$1 - $5 per student Ages 4 - 14 10 to 30 minutes
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In this activity, learners discover how bats use echolocation to get information about objects in their environment. During the activity, one learner whispers into a tube.

$1 - $5 per group Ages 4 - 6 10 to 30 minutes
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The goal of this activity is to design, build and test a house or toy for an animal.

$1 - $5 per group Ages 4 - 18 30 to 45 minutes
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In this activity, learners explore the behavior of cold-blooded animals. Learners discover what happens when they change a fly's temperature.

$1 - $5 per group Ages 4 - 14 45 to 60 minutes
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In this group activity, learners act out key stages of the "ocean carbon cycle" (also known as the "carbonate buffer system") through motions, rearranging blocks and team tasks.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners build a figure that moves and "comes to life" when they pull its string.

$1 - $5 per student Ages 6 - 14 1 to 2 hours
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In this activity (located at the top of the page), learners make an easy river strainer and see what they can catch.

$1 - $5 per student Ages 4 - 11 1 to 2 hours
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This activity investigates how bark beetles can threaten forests by having learners estimate the number of infected trees from a photo.

$1 - $5 per group Ages 4 - 8 10 to 30 minutes
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In this activity about daily rhythms (on page 17 of the PDF), learners will explore circadian patterns in humans, animals and plants.

$1 - $5 per group Ages 8 - 14 1 to 7 days
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Learners mix a solution of luminol with hydrogen peroxide to produce a reaction that gives off blue light.

$1 - $5 per group Ages 4 - adult Under 5 minutes
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In this activity on page 7 of the PDF, learners investigate the solubility of gas in water at different temperatures. This experiment will help learners determine if temperature affects solubility.

$1 - $5 per student Ages 8 - 14 45 to 60 minutes
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In this activity (on page 12 of the PDF), learners make a sundial (shadow clock) appropriate for their geographic location in the northern hemisphere and use it to tell time.

$1 - $5 per group Ages 8 - 14 1 to 7 days
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Use echolocation to find others and experience how whales’ senses have adapted to suit their environment. In pairs, learners are blindfolded and use containers filled with marbles to find each other.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
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In this activity related to Archimedes' Principle, learners use water displacement to compare the volume of an expanded gummy bear with a gummy bear in its original condition.

$1 - $5 per group Ages 11 - 18 1 to 7 days
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What does it mean to be alive? Is a cactus alive? Is a seed alive? Is the air we breathe alive? What are the necessary characteristics?

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners construct a traditional handicraft toy that illustrates a motion commonly associated with violins and earthquakes.

$1 - $5 per student Ages 6 - 11 45 to 60 minutes
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In this activity, learners build a mini crank machine to make a bird "fly." This engineering activity introduces learners to automata, rotational motion, cranks and cams.

$1 - $5 per student Ages 6 - 11 1 to 2 hours
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In this engineering design challenge, learners make a bird and then control its flight with attached strings.

$1 - $5 per group Ages 4 - 18 1 to 2 hours
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In this activity about endoskeletons (page 8 of PDF), learners observe, compare and contrast different kinds of chicken bones, and relate their chicken bone observations to human bones.

$1 - $5 per group Ages 6 - 11 45 to 60 minutes