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Count the Dots: Binary Numbers
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Data in computers is stored and transmitted as a series of zeros and ones. Learners explore how to represent numbers using just these two symbols, through a binary system of cards.

Pico Cricket Compass
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Learners can program a compass to draw a circle by itself using a Pico Cricket, some Legos, and lots of tape! Pico Cricket is required.

Color by Numbers: Image Representation
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Computers store drawings, photographs, and other pictures using only numbers. Through this activity, learners decode numbers to create pictures using the same process that computers use.

Programming Languages: Marching Orders
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In this activity about computer programming, learners follow instructions in a variety of ways in order to successfully draw figures.

Passion for Pixels
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In this technology activity, learners explore digital imaging and pixels. Learners "transmit" an image to a partner by creating an image on grid paper.

Multitasking Mania
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In this activity, learners conduct scientific research on multitasking. Learners determine if multitasking with media while doing homework affects their ability to successfully complete the homework.

Tourist Town: Dominating Sets
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In this activity, learners use a fictitious map of "Tourist Town" and counters to problem solve how to place ice-cream vans on street intersections so that every other intersection is connected to one

The Orange Game: Routing and Deadlock in Networks
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When a lot of people share one network (such as cars using roads, or messages getting through the Internet), there is the possibility that competing processes will create a “deadlock," or an interrupt

Beat the Clock: Sorting Networks
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Even fast computers are limited to how quickly they can solve problems. One way to speed things up is to use several computers at once.

Aerial Imagery
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This activity (on page 2 of the PDF under SciGirls Activity: Earthquakes) is a full inquiry investigation into aerial imagery.