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Showing results 1 to 16 of 16

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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

1 cent - $1 per group Ages 11 - adult 45 to 60 minutes
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Este Web site contiene links a 12 calendarios (12 meses). Cada mes contiene actividades sobre matemáticas.

1 cent - $1 per group Ages 4 - 14 1 to 2 hours
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In this multi-faceted game (on pages 25-35), learners recreate what happens to creatures in the Brazilian rain forest as they grow from egg to adult—especially those that use fallen, empty Brazil nut

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this matching game, learners study the limits of life on Earth to see what other places in the solar system might sustain microbial life.

1 cent - $1 per group Ages 11 - 18 45 to 60 minutes
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In this activity, learners follow clues to find five puzzle pieces, then assemble them. This activity works well with a whole group, individuals, or families.

1 cent - $1 per group Ages 6 - 14 10 to 30 minutes
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This activity puts a mathematical twist on the familiar “guessing jar.” No guesses allowed, estimates only.

1 cent - $1 per group Ages 4 - 14 5 to 10 minutes
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Teams of learners use a series of stick figures made from pipe cleaners to model a dance routine. Then, they use this model to communicate to another learner who performs the dance routine.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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Learners make a counting/estimating jar to exchange with friends or bring home.

1 cent - $1 per student Ages 4 - 14 10 to 30 minutes
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In this game, learners match descriptions of marine debris (shoes, batteries, paper towels, etc.) to images of these items.

1 cent - $1 per group Ages 8 - adult 10 to 30 minutes
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This activity focuses on interactions within Earth systems and the effects of human activities. In this activity learners build a biomass pyramid.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this interactive board game, learners "hire" different types of scientists to help canine character Ruff Ruffman solve unusual problems.

1 cent - $1 per student Ages 6 - 11 45 to 60 minutes
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These two activities (4th on the page) demonstrate the importance of two eyes in judging depth.

1 cent - $1 per student Ages 8 - 18 5 to 10 minutes
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While playing a game, learners discover how the Endangered Species Act works in the United States. Learners move along a game board by answering questions correctly.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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In this activity, learners can play two card games related to endangered species, specifically North American amphibians.

1 cent - $1 Ages 6 - 11 5 to 10 minutes
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This game introduces learners to the scale of the greenhouse gas problem, plus technologies that already exist to dramatically reduce our carbon emissions and prevent climate change.

1 cent - $1 per group Ages 14 - adult 2 to 4 hours
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In this activity, learners will participate in a scavenger hunt involving sizes, shapes, and numbers. This activity works well with a whole group, individuals, or families.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes