Search Results


Showing results 1 to 18 of 18

Source Institutions
Add to list Details
In this outdoor activity, learners review the parts of the synapse and their functions by playing a game.

free Ages 11 - 18 10 to 30 minutes
Source Institutions
Add to list Details
In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.

$10 - $20 per group Ages 8 - 14 30 to 45 minutes
Add to list Details
In this on site "field trip" activity (located on pages 6-9 of PDF), learners get hands-on experience identifying building materials by playing "Building Bingo".

free Ages 8 - 14 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners play an evolution card game to see how selective pressures can affect an organism's evolution.

1 cent - $1 per group Ages 8 - 18 1 to 2 hours
Source Institutions
Add to list Details
This activity is a sensory experience that recreates the sounds of a pond at night.

free Ages 6 - 11 30 to 45 minutes
Source Institutions
Add to list Details
In this simulation activity, learners will raise a pack of wolves under ten different conditions: without human interference and with human interference.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this outdoor activity, learners play a game of Tag to discover how neurons attach themselves to each other to form a chain.

free Ages 8 - 18 10 to 30 minutes
Add to list Details
In this activity, learners discover which plants and animals have symbiotic relationships and how this impacts each organism.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.

1 cent - $1 per group Ages 8 - 18 30 to 45 minutes
Source Institutions
Add to list Details
In this activity (p.14-15 of PDF), learners discover the concepts of competition and limiting factors as they relate to plant and animal communities.

$1 - $5 per student Ages 4 - 11 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners participate in several full-body interactive games to model the process of self-assembly in nature and nanotechnology.

$1 - $5 per student Ages 4 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners play an active version of freeze tag based on predator/prey relationships.

$10 - $20 per group Ages 6 - 11 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners model a population of deer and see how the number of deer changes over time.

free Ages 11 - 18 10 to 30 minutes
Source Institutions
Add to list Details
Use the Zoo Calendar (page 1 of PDF) to involve learners in interdisciplinary, whole language, and writing activities about ecological concepts.

$5 - $10 per group Ages 6 - 11 1 to 4 weeks
Source Institutions
Add to list Details
This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

free Ages 8 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this game, learners explore the different sizes of things in the world. In this Twister-like game, learners must place a hand or foot on a circle of the right scale - macro, micro, or nano.

$10 - $20 per group Ages 4 - adult 10 to 30 minutes
Source Institutions
Add to list Details
In this matching activity, learners play a game where they match words to the corresponding body parts of an antelope's basic anatomy.

1 cent - $1 per group Ages 4 - 6 10 to 30 minutes
Source Institutions
Add to list Details
This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.

free Ages 8 - 14 10 to 30 minutes