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Showing results 1 to 18 of 18
Synaptic Tag
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In this outdoor activity, learners review the parts of the synapse and their functions by playing a game.
Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.
Building Bingo
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In this on site "field trip" activity (located on pages 6-9 of PDF), learners get hands-on experience identifying building materials by playing "Building Bingo".
Dogs and More Dogs
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In this activity, learners play an evolution card game to see how selective pressures can affect an organism's evolution.
Caller ID: The Frog - and Toad! - Mating Game
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This activity is a sensory experience that recreates the sounds of a pond at night.
Wolf Survival is Just a Roll Away
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In this simulation activity, learners will raise a pack of wolves under ten different conditions: without human interference and with human interference.
Neuron Chain Tag
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In this outdoor activity, learners play a game of Tag to discover how neurons attach themselves to each other to form a chain.
Exploring Symbiosis
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In this activity, learners discover which plants and animals have symbiotic relationships and how this impacts each organism.
Phylogenetics
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This activity lets learners participate in the process of reconstructing a phylogenetic tree and introduces them to several core bioinformatics concepts, particularly in relation to evolution.
Tree Poker
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In this activity (p.14-15 of PDF), learners discover the concepts of competition and limiting factors as they relate to plant and animal communities.
Exploring Fabrication: Self-Assembly
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In this activity, learners participate in several full-body interactive games to model the process of self-assembly in nature and nanotechnology.
Quick Frozen Critters
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In this activity, learners play an active version of freeze tag based on predator/prey relationships.
Population Study Game: Oh, Deer!
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In this activity, learners model a population of deer and see how the number of deer changes over time.
Zoo Calendar
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Use the Zoo Calendar (page 1 of PDF) to involve learners in interdisciplinary, whole language, and writing activities about ecological concepts.
Artificial Intelligence: The Intelligent Piece of Paper
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ
Exploring Size: StretchAbility
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In this game, learners explore the different sizes of things in the world. In this Twister-like game, learners must place a hand or foot on a circle of the right scale - macro, micro, or nano.
Parts of an Antelope
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In this matching activity, learners play a game where they match words to the corresponding body parts of an antelope's basic anatomy.
Self-Assembly Game
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This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.