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Showing results 1 to 17 of 17
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Underwater ROV
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In this online Flash game, learners will explore a coral reef using an underwater remotely operated vehicle (ROV).
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Flashy Fish
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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.
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Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.
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Calendarios para cualquier año
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Este Web site contiene links a 12 calendarios (12 meses). Cada mes contiene actividades sobre matemáticas.
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Building Bingo
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In this on site "field trip" activity (located on pages 6-9 of PDF), learners get hands-on experience identifying building materials by playing "Building Bingo".
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Caller ID: The Frog - and Toad! - Mating Game
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This activity is a sensory experience that recreates the sounds of a pond at night.
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Penny Cup Game
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In this optics activity, learners conduct an experiment to find out why two eyes are better than one!
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Power Up!
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In this online game, learners must purchase power plants for their city.
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The Best Dam Simulation Ever
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This online simulation game explores the different consequences of water levels on the Columbia River in the Pacific Northwest.
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Taste Match Game
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In this activity (3rd activity on the page), learners taste test different foods and categorize them as sweet, bitter, sour, or salty. Learners compare their results with the group.
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Guess My Rule
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In this activity, learners play a guessing game to explore classification.
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Drop IT!: Depth Perception
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These two activities (4th on the page) demonstrate the importance of two eyes in judging depth.
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Pickle Lab
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In this online activity, learners experience the thrill of pickle making, and explore how a cucumber becomes a pickle.
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Line Up: Using Math To Stand In Line
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Put math of measurement into lining up — and make waiting in line fun. Choose a size characteristic that learners can physically compare, such as foot length or hair length.
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Population Study Game: Oh, Deer!
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In this activity, learners model a population of deer and see how the number of deer changes over time.
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Artificial Intelligence: The Intelligent Piece of Paper
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ
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Scent Tag
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In this matchmaking activity (on page 2 of the PDF under GPS: Animal Scent Activity), learners will each have a scented cotton ball taped to their shoulder. The scent (e.g.