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Showing results 1 to 17 of 17

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In this online Flash game, learners will explore a coral reef using an underwater remotely operated vehicle (ROV).

free Ages 6 - 14 5 to 10 minutes
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Professor John Endler traveled to Trinidad in the 1970s to study wild guppies. In this activity, learners take part in an online simulation of Endler's work.

1 cent - $1 per group Ages 11 - adult 45 to 60 minutes
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.

$10 - $20 per group Ages 8 - 14 30 to 45 minutes
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Este Web site contiene links a 12 calendarios (12 meses). Cada mes contiene actividades sobre matemáticas.

1 cent - $1 per group Ages 4 - 14 1 to 2 hours
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In this on site "field trip" activity (located on pages 6-9 of PDF), learners get hands-on experience identifying building materials by playing "Building Bingo".

free Ages 8 - 14 1 to 2 hours
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This activity is a sensory experience that recreates the sounds of a pond at night.

free Ages 6 - 11 30 to 45 minutes
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In this optics activity, learners conduct an experiment to find out why two eyes are better than one!

free Ages 6 - 11 10 to 30 minutes
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In this online game, learners must purchase power plants for their city.

free Ages 8 - 11 10 to 30 minutes
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This online simulation game explores the different consequences of water levels on the Columbia River in the Pacific Northwest.

free Ages 8 - 18 10 to 30 minutes
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In this activity (3rd activity on the page), learners taste test different foods and categorize them as sweet, bitter, sour, or salty. Learners compare their results with the group.

$1 - $5 per group Ages 4 - 11 10 to 30 minutes
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In this activity, learners play a guessing game to explore classification.

free Ages 6 - 11 5 to 10 minutes
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These two activities (4th on the page) demonstrate the importance of two eyes in judging depth.

1 cent - $1 per student Ages 8 - 18 5 to 10 minutes
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In this online activity, learners experience the thrill of pickle making, and explore how a cucumber becomes a pickle.

free Ages 6 - 14 5 to 10 minutes
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Put math of measurement into lining up — and make waiting in line fun. Choose a size characteristic that learners can physically compare, such as foot length or hair length.

free Ages 4 - 14 5 to 10 minutes
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In this activity, learners model a population of deer and see how the number of deer changes over time.

free Ages 11 - 18 10 to 30 minutes
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

free Ages 8 - adult 10 to 30 minutes
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In this matchmaking activity (on page 2 of the PDF under GPS: Animal Scent Activity), learners will each have a scented cotton ball taped to their shoulder. The scent (e.g.

$5 - $10 per group Ages 8 - 14 45 to 60 minutes