Search Results
Showing results 1 to 20 of 83

Circuit Game
Source Institutions
In this activity, learners build a game that tests their steadiness. Learners construct the game board by setting up an electrical circuit and a wand.
I Spy Shapes
Source Institutions
The learner will ask yes-no questions to identify a secret shape (similar to Twenty Questions). Build understanding of shapes and logic skills with this game for all ages.

Underwater ROV
Source Institutions
In this online Flash game, learners will explore a coral reef using an underwater remotely operated vehicle (ROV).

Exercise and Memory
Source Institutions
This activity (page 1 of the PDF under SciGirls Activity: Exercise and Memory) is a full inquiry investigation into the effects of exercise on short term memory.

Life in a Nutshell
Source Institutions
In this multi-faceted game (on pages 25-35), learners recreate what happens to creatures in the Brazilian rain forest as they grow from egg to adult—especially those that use fallen, empty Brazil nut

Hopper Herding
Source Institutions
In this outdoor activity and game, learners roundup a "herd" of hopping insects and find out how many different kinds or species are in their herd.

Line Up: Using Math To Stand In Line
Source Institutions
Put math of measurement into lining up — and make waiting in line fun. Choose a size characteristic that learners can physically compare, such as foot length or hair length.

Building Bingo
Source Institutions
In this on site "field trip" activity (located on pages 6-9 of PDF), learners get hands-on experience identifying building materials by playing "Building Bingo".

Variation Game
Source Institutions
In this set of outdoor games, learners play the role of monkeys that are trying to get enough resources (food, shelter, and space) to survive.

Tug-of-War
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Tug O' War) is a full inquiry investigation into tug-of-war physics. Groups of learners will test two tug-of-war strategies.

Extreme Lifestyles
Source Institutions
In this matching game, learners study the limits of life on Earth to see what other places in the solar system might sustain microbial life.
Properties of Metals
Source Institutions
In this activity, learners explore the properties of metals at four stations. The stations include A) Magnetism and Breakfast Cereal; B) Conductivity of Metals; C) Alloys; and D) Metal Plating.

The Carbon Cycle: How It Works
Source Institutions
In this game, learners walk through an imaginary Carbon Cycle and explore the ways in which carbon is stored in reservoirs and the processes that transport the carbon atom from one location to another

Gaming in the Outdoors
Source Institutions
In this set of outdoor games, learners increase their awareness of the outdoor environment by going on a scavenger hunt and an out-of-place hunt.

Motor Learning
Source Institutions
In this activity (26th on the page), learners construct an easy-to-build device and test motor learning.

What's So Special about Water: Surface Tension
Source Institutions
In this three-part activity, learners play a game and conduct two simple experiments to explore water and surface tension. Learners will have fun discovering how water "sticks" together.
Any Year Calendars
Source Institutions
This PDF contains 12 calendars (12 months). Each month contains activities about math. Things to do on familiar holidays (like July 4), less common holidays (like Backward Day), and any day.

The Carbon Cycle Game
Source Institutions
In this activity, learners take on the role of a carbon atom and record which reservoirs in the carbon cycle they visit.
How Many In a Minute
Source Institutions
In this activity, learners will keep track of how much they can do in one minute. Instructors can pick something everyone will do for a minute, such as jumping up and down or drawing stars.

Artificial Intelligence: The Intelligent Piece of Paper
Source Institutions
This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ