Search Results


Showing results 101 to 120 of 145

Add to list Details
In this activity, learners identify the reproductive parts of plants and the animal (bee) structures involved in pollination.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
Add to list Details
In this activity (on pages 29-35), learners examine water pollution and filtration.

$1 - $5 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this activity, learners experience firsthand how marine animals' adaptive coloration camouflages them from prey.

$1 - $5 per group Ages 14 - 18 45 to 60 minutes
Source Institutions
Add to list Details
In this outdoor activity, learners design devices that will catch prey or gather plants.

Over $20 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
This activity helps the learner answer the question: "What environmental problems arise due to animal and human overpopulation and what might need to be done to combat these problems?" Learners play a

$1 - $5 per group Ages 14 - 18 1 to 7 days
Source Institutions
Add to list Details
In this activity about sea otters, learners make their own "otter whiskers" and use them to find objects underwater.

1 cent - $1 per student Ages 4 - 11 5 to 10 minutes
Source Institutions
Add to list Details
In this simulation, learners become birds different beak types. Learners use various tools to represent beaks to pick up seeds and place them in a petri dish.

$5 - $10 per group Ages 14 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this experiment, learners examine the way oil affects bird feathers and test different cleanup methods to find out which works best.

$1 - $5 per group Ages 6 - 14 10 to 30 minutes
Source Institutions
Add to list Details
In this lesson, learners will understand the concepts behind endangered and extinct animals and develop their own conservation plan to save three endangered species.

free Ages 8 - 18 45 to 60 minutes
Source Institutions
Add to list Details
In this design challenge activity, learners invent an emergency shelter that can fit a person and is sturdy and quick to build.

$10 - $20 per group Ages 8 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this outdoor activity and animal-role-play game, learners discover and uncover the hidden world of "cryptozoa"—organisms such as spiders, salamanders and slugs that live under objects, like rocks a

$5 - $10 per group Ages 8 - 14 45 to 60 minutes
Source Institutions
Add to list Details
In this ecology activity, learners make a model water-based ecosystem called a terraqua column. The column (in a large soda bottle) includes pond water, duckweed, sand or gravel, and small snails.

Over $20 per group Ages 11 - 14 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners play an active version of freeze tag based on predator/prey relationships.

$10 - $20 per group Ages 6 - 11 30 to 45 minutes
Source Institutions
Add to list Details
In this thought-provoking activity, learners plan a hypothetical project to build and operate wind turbines in their community.

free Ages 8 - 14 2 to 4 hours
Source Institutions
Add to list Details
In this activity, learners take an indoor nature walk and discover various objects that have been brought in from the outdoor environment.

$10 - $20 per group Ages 11 - 14 30 to 45 minutes
Source Institutions
Add to list Details
In this activity, learners act as water molecules and travel through parts of the water cycle to discover that it is more complex than just water moving from the ground to the atmosphere.

free Ages 6 - 14 30 to 45 minutes
Add to list Details
In this activity, early learners simulate fossil prints in play dough or clay.

$1 - $5 per group Ages 4 - 6 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners model a population of deer and see how the number of deer changes over time.

free Ages 11 - 18 10 to 30 minutes
Source Institutions
Add to list Details
In this activity, learners explore the concepts of natural selection and observable traits in a game that can be played at home.

$5 - $10 per group Ages 4 - 14 10 to 30 minutes
Add to list Details
In this activity (p.26 of PDF), learners discover why mushrooms have spots. Learners use a balloon, toilet paper, and water to simulate what happens as mushrooms grow.

1 cent - $1 per group Ages 11 - 14 10 to 30 minutes