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Learners trace, cut out and fly a boomerang, outdoors or in a large indoor space.

1 cent - $1 per student Ages 4 - 14 10 to 30 minutes
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Learners cut and fold a paper helicopter from the template in this PDF. They practice twirling the helicopter and observe what happens as they modify their tries.

1 cent - $1 per student Ages 4 - 14 10 to 30 minutes
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This activity is on page 3 (continued on page 2) of the pdf, part of the Simple Machines Discovery Box. In this fun activity, learners "create" a complex machine by simulating the parts in action.

free Ages 4 - 6 10 to 30 minutes
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This activity models the necessary balance of creating power and cleaning up its associated waste. Learners participate in a game where they attempt to move forward toward a goal.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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In this physical activity, two lines of learners link hands and arms to model a beam subject to various loading schemes.

free Ages 11 - 14 10 to 30 minutes
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In this engineering/design activity, learners make a kite, fly it, and then work to improve the design. Learners explore how their kite design variations affect flight.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this fun physics activity (page 9 of the pdf), learners take part in a paper airplane design challenge.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this activity, learners use cooperation and logical thinking to find solutions to network problems on the playground.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners will explore how and why weight distribution works.

$1 - $5 per group Ages 4 - adult 10 to 30 minutes
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This is a great activity for investigating the basics of lift and drag as they pertain to flight. Learners will discover how to avoid "taking a nosedive" by building their own paper airplane.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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In this hands-on activity, children create their own kites that can fly indoors. Learners are exposed to basic concepts of gravity and air resistance.

$1 - $5 per student Ages 6 - 11 10 to 30 minutes
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In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.

1 cent - $1 per group Ages 6 - 14 10 to 30 minutes
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In this three-part activity, learners use paper to explore Bernoulli's Principle — fast-moving air has lower pressure than non-moving air.

1 cent - $1 per student Ages 8 - 18 10 to 30 minutes
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In this challenge, learners make a helium balloon hover in one spot and then move it through an obstacle course using air currents.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this activity, learners model the flow of energy from the sun as it enters a photovoltaic cell, moves along a wire and powers a load.

$5 - $10 per group Ages 4 - 11 10 to 30 minutes
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In this activity, learners participate in several full-body interactive games to model the process of self-assembly in nature and nanotechnology.

$1 - $5 per student Ages 4 - adult 10 to 30 minutes
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In this game, learners explore the different sizes of things in the world. In this Twister-like game, learners must place a hand or foot on a circle of the right scale - macro, micro, or nano.

$10 - $20 per group Ages 4 - adult 10 to 30 minutes
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In this activity, learners work in teams to build and test paper airplanes. Learners try to fly their airplanes directly on the runway and earn points for accuracy.

$1 - $5 per group Ages 6 - 11 10 to 30 minutes
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Pairs of learners play the roles of programmer and robot. The programmer gives specific directions to the robot to accomplish a simple task (e.g. walk across the room and pick up a pencil).

free Ages 8 - 11 10 to 30 minutes
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This is a quick game about self-assembly (page 2 of PDF under Self-Assembly Activity). Like the molecules of DNA, learners will self-assemble into a pattern by following a simple set of rules.

free Ages 8 - 14 10 to 30 minutes