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Attract a Fish
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This outdoor activity/field trip requires a place where minnows swim, such as a local pond or brook.

Hold a Hill
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In this outdoor activity, learners investigate the relationship between the slope of a trail and soil erosion.

Animal Hats
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In this arts and crafts activity about animals and animal characteristics, learners will design animal hats and role-play as animals.

Boomerang
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Learners trace, cut out and fly a boomerang, outdoors or in a large indoor space.

Robot Hands
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This activity (on page 2) explores how sensing is part of robotics. Learners try tying their shoes with different constraints.

Whose Fault Is It?
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In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.

Graph Dance
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In this activity, learners "dance" (move back and forth at varying speeds) by reading a graph. This is a kinesthetic way to help learners interpret and understand how motion is graphed.

Helicopter Twirl
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Learners cut and fold a paper helicopter from the template in this PDF. They practice twirling the helicopter and observe what happens as they modify their tries.

Kid Machine
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This activity is on page 3 (continued on page 2) of the pdf, part of the Simple Machines Discovery Box. In this fun activity, learners "create" a complex machine by simulating the parts in action.

Make a Garbage Bag Kite
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Make a kite out of a garbage bag, shower curtain, painting tarp--anything light, thin, flexible and plastic!

Invent an Animal
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In this outdoor activity and game, learners explore how animals adapt for survival through coloration, markings and camouflage.

Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.

Pedal Power
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In this engineering activity, learners examine bicycle mechanics and gear ratios. Learners determine which gears will help them bike a set course in the shortest amount of time.

You Can't Take It With You
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This activity models the necessary balance of creating power and cleaning up its associated waste. Learners participate in a game where they attempt to move forward toward a goal.

As Straight as a Pole
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In this engineering activity (page 3 of PDF), young learners investigate how a pole can be made stable by “planting” its base in the ground or adding supports to the base.

Kites
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This activity (on page 2 of the PDF under SciGirls Activity: Kites) is a full inquiry investigation into how a kite’s shape affects its performance.
Up, Up and Away with Bottles
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In this activity, learners make water rockets to explore Newton's Third Law of Motion. Learners make the rockets out of plastic bottles and use a bicycle pump to pump them with air.

Double Dutch Distractions
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This activity (page 2 of the PDF under SciGirls Activity: Double Dutch) is a full inquiry investigation into whether hearing or seeing has a bigger effect on jump rope performance.

Relative Speed of Dinosaurs
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In this activity, learners interpret three trackways and use measurements and a formula to infer the relative speed of dinosaurs.

Supersize That Dinosaur
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In this activity, learners explore the size and scale of dinosaurs. Learners listen to "The Littlest Dinosaurs" by Bernard Most. Then, learners estimate the size of a Triceratops and T.