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In this activity, learners predict where a ball will go after it bounces off another object. Learners discover that the motion of objects is predictable based on laws of motion.

1 cent - $1 per group Ages 6 - 11 45 to 60 minutes
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In this math activity (Page 12 of the Play Ball! PDF), learners play a game of "soccer" and analyze the results of the game.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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In this math activity (Page 14 of the Play Ball! PDF), learners play a game of "basketball" and analyze the results of the game.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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In this activity, learners determine the shape of an unseen object by bouncing a ball off the object.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this activity (on page 2 of the PDF under GPS: Luge Activity), learners will construct a model hovercraft out of an empty spool and a piece of cardboard.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners investigate visual perception as well as plan and conduct their own experiments.

1 cent - $1 per group Ages 8 - 18 1 to 2 hours
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In this math lesson, learners explore linear patterns, write a pattern in symbolic form, and solve linear equations using algebra tiles, symbolic manipulation, and a graphing calculator.

1 cent - $1 per group Ages 14 - 18 45 to 60 minutes
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In this math lesson, learners practice estimation and measurement skills as they move from station to station calculating length, volume, weight, and area.

1 cent - $1 per group Ages 8 - 11 1 to 2 hours
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In this activity, reuse two-liter bottles to create bowling pins. Learners practice math skills and develop a concept of verifying answers, while bowling and keeping score.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
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In this Cyberchase activity, learners make decoders to send and receive secret messages. Learners make the device out of two 8-ounce cups and two code strips.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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In this robotics activity, learners drive a remote-controlled car through a course to learn the challenges faced while trying to operate a planetary rover.

1 cent - $1 per group Ages 8 - 18 1 to 2 hours
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In this math activity (Page 10 of the Play Ball! PDF), learners play a game of "football" and analyze the results of the game.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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In this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.

1 cent - $1 per student Ages 11 - 18 30 to 45 minutes
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Using paper, paper clips, an index card, and tape, teams of learners design flying devices to (1) stay in the air as long as possible and (2) land as close as possible to a given target.

1 cent - $1 per group Ages 11 - 14 45 to 60 minutes
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In this math lesson, learners measure, predict and determine the frequency of an event as it relates to how close Whirlybirds land to a target.

1 cent - $1 per group Ages 8 - 11 45 to 60 minutes
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In this inquiry-based activity, learners investigate the basic forces of flight as they construct their own paper glider that represents a rainforest creature from Borneo (large, tropical island in So

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes
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In this math activity, learners build Peppy the dog the best trail and park for running around.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this math activity, learners pretend there is a special store that lets you pay for toys by their weight in pennies.

1 cent - $1 per student Ages 4 - 8 5 to 10 minutes
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In this activity, learners will build thier own balance scale. Learners will explore weight and comparison through this activity.

1 cent - $1 per student Ages 4 - 14 10 to 30 minutes