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Showing results 21 to 40 of 78
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Electric Gamebox Challenge
Source Institutions
In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.
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On Target
Source Institutions
In this design challenge activity, learners modify a cup so it can carry a marble down a zip line and also drop it onto a target.
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Making Sense of Sensors
Source Institutions
In this activity, learners explore sensors and focus specifically on how to measure humidity using a sensor.
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Block Bowling
Source Institutions
In this activity learners will build structures out of blocks and then roll balls to try to knock them down.
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Kinetic Sculpture
Source Institutions
In this design challenge activity, learners build a tower that’s at least 12 inches high with two or more parts that move (spin, sway, or flap) in the wind.
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Dance Pad Mania
Source Institutions
Make your own "Dance Dance Revolution" dance pad! In this design challenge activity, learners work in teams to build a dance pad that lets you use your feet to sound a buzzer or flash a light.
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Zip Line
Source Institutions
In this design challenge activity, learners build a device to carry a Ping-Pong ball from the top of a zip line to the bottom in four seconds (or less!).
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Trebuchet Toss
Source Institutions
In this activity, learners explore trebuchet design. Teams of learners construct trebuchets from everyday materials.
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Water Rocket Launch
Source Institutions
In this activity, learners explore rocketry and the principals of space flight.
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Irrigation Ideas
Source Institutions
In this activity, learners explore how civil engineers solved the challenge of moving water via irrigation.
Magnus Glider
Source Institutions
A design challenge that takes paper airplanes into an entirely different direction: a magnus glider uses cups and and rubber bands to create a glider that uses the same forces that a curveball (from b
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Move That Lighthouse!
Source Institutions
In this activity, learners explore how engineers work in a team to solve problems.
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Rescue Rover
Source Institutions
In this activity, learners explore how rescue devices are designed to aid professionals during emergency situations.
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Can You Canoe?
Source Institutions
In this activity, learners explore how engineering has impacted the manufacturing of canoes over time, including the development of new, durable, and lighter materials.
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EEEEK--A Mouse!
Source Institutions
In this activity, learners explore the concept of how engineering solved the problem of human/computer interface.
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Telescoping Periscope
Source Institutions
In this activity, learners explore the many uses of periscopes and how this simple device was designed and is used in many applications.
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Rubber Band Racers
Source Institutions
In this activity, learners explore the design of rubber band powered cars. Learners work in teams of "engineers" to design and build their own rubber band cars out of everyday items.
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Make and Fly a Helicopter
Source Institutions
Learners follow the template to build and fly a paper helicopter.
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Mechanical Grabber
Source Institutions
In this engineering activity, challenge learners to make a "grabber" that can pick up trash. Learners use simple materials to create pinchers that can grab small items.
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Pendulum Time
Source Institutions
In this activity, learners explore how the pendulum has been a reliable way to keep time for centuries.