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Showing results 1 to 12 of 12
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Dots to Squares
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As learners play this strategy game, they develop understanding of squares, area, and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.
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Get-Moving Game
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In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.
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Power Play
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In this online game, learners build complicated machines to complete simple tasks. The game starts with a power source on one side of the screen and the task on the other side.
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By the Numbers
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Learners describe objects in a room using only numbers and shapes. They can measure the object (like a desk) and make a list of facts about it (e.g.
Magnus Glider
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A design challenge that takes paper airplanes into an entirely different direction: a magnus glider uses cups and and rubber bands to create a glider that uses the same forces that a curveball (from b
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-941.jpg?itok=4yVoGAne)
Slush Rush
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In this online game, learners run an outer space drink stand and thirsty alien customers are on the way.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-480.jpg?itok=gLe0HzOR)
Circle Logic
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This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.
Narrow It Down: Asking Yes-No Questions
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In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.
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Close It Up
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As learners play this challenging strategy game, they build understanding of area and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-939.jpg?itok=wqFfSteV)
Number Cruncher
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In this online puzzle game, learners need to choose a path from a starting number to a goal number. Along the path are simple operations (e.g.
Narrow it Down: Numbers
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In this activity, learners will ask yes-no questions to identify a secret number (similar to Twenty Questions). Combine logic and numbers in this game for all ages.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-129.jpg?itok=6fDi9wu0)
Mystery Number
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Combine logic and numbers in this game for all ages. Players start with a 10x10 grid of the numbers 1 to 100. One person chooses a secret number and announces the range in which it falls.