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Games of Chance and Brains
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In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

Mystery Number
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Combine logic and numbers in this game for all ages. Players start with a 10x10 grid of the numbers 1 to 100. One person chooses a secret number and announces the range in which it falls.
Narrow It Down: Asking Yes-No Questions
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In this activity, the learner asks yes-no questions to identify a secret object (similar to Twenty Questions). This game is easy to adapt for different ages and different kinds of contexts.

Circle Logic
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This is a deceptively simple game to teach strategy, planning, and pattern analysis. In this game, learners take turns removing tokens from a board, and develop a plan to take the last piece.
Jump on Tens: Counting Fun
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Learners combine counting, multiples, and number patterns with jumping up and down. To start, pick a counting number.
Narrow it Down: Numbers
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In this activity, learners will ask yes-no questions to identify a secret number (similar to Twenty Questions). Combine logic and numbers in this game for all ages.