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Showing results 21 to 39 of 39

Echolocation in Action!
In this activity, learners simulate whale echolocation. Learners experience echolocation by wearing blindfolds, while another learner makes snapping noises in front of, behind, or to the side of them.

Name That Frequency
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This activity was designed for blind learners, but all types of learners can model how vibrating particles, such as in a sound wave, bump into other particles causing them to vibrate, and that the vib

Stethoscope
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Make a copy of the first stethoscope with only a cardboard tube! René Laennec invented the first stethoscope in 1819 using an actual paper tube!

Auditory Acuity
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This activity (8th activity on the page) tests learners' ability to identify things using only the sense of hearing.

Right Ear/Left Ear
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In this activity (4th on the page), learners conduct a series of tests to find out which of their ears is more dominant.

Two Ears are Better Than One: Sound Localization
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This activity (9th activity on the page) about hearing demonstrates to learners the importance of having two ears.

Catch the (Sound) Wave!
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See and hear how sound waves travel through different types of materials. Extend the experiment online and learn how you can "see" with sound waves using ultrasound.

Good Vibrations
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This lesson (on pages 15-24 of PDF) explores how sound is caused by vibrating objects. It explains that we hear by feeling vibrations passing through the air.

A Penny Saved is a Penny Heard
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In this activity (11th activity on the page), learners use pennies to test their hearing acuity.

Model Eardrum
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In this activity (last activity on the page), learners make a model of the eardrum (also called the "tympanic membrane") and see how sound travels through the air.

Headphone Helper
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In this design challenge activity, learners add headphones to a previously built instrument (see "Build a Band" activity) to make it easier to hear.

The Mosquito/El Mosquito: Interactive Sound Game
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In this online activity, learners test their ability to hear different frequencies and compare their frequency range with the frequency range of other animals and insects.

String Thing
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String Thing is an interactive online game in which learners change a virtual string's tension, length, and gauge to create different musical pitches.

Sound Off!
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This activity includes several games about animal sounds. Using their sense of hearing and communicating with various kinds of noisemakers, learners role-play predator and prey.

Audio Memory
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In this interactive game, learners will test their memory of animal and insect sounds. Flip over cards, listen to the sound, and try to find the ones that match.

Bat Echolocation
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In this activity, learners investigate how bats use echolocation to navigate. One learner is assigned to be a bat, while the other learners are selected to be either moths or trees.

Electric Cup Guitar
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Make a one-string "guitar" by stringing a cup with some fishing line. You amplify the plucking of the string by placing a piezo contact microphone and mini battery powered amplifier inside the cup.

Save Your Ears
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This game depicts a woman going through her day, faced with various loud sounds.

What's That Sound?
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This game plays a dozen different sounds, altered to simulate what they would sound like if you had hearing loss.