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Zig Zag Bopper
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In this activity, learners build a machine made of craft sticks to multiply the levering motion of their hands and create a device that bends and extends.

Kid Machine
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This activity is on page 3 (continued on page 2) of the pdf, part of the Simple Machines Discovery Box. In this fun activity, learners "create" a complex machine by simulating the parts in action.

Art Cars
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In this activity, learners design miniature cars. Learners can create a telephone car, soccer car, merry-go-round car, or any other theme car they can imagine.

Push Pull Painter
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In this activity, learners create painting machines that can paint moving forwards and backwards.

Pulleys and Force
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In this activity, learners explore the concept of force and how pulleys are used in everyday life to make work easier.

Mechanical Grabber
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In this engineering activity, challenge learners to make a "grabber" that can pick up trash. Learners use simple materials to create pinchers that can grab small items.

Sound Automata
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In this activity, learners build their own sound machines and explore the interplay of motion and sound.

Working with Watermills
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In this activity, learners explore how watermills have helped harness energy from water through the ages.

Mechanical Madness
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In this online Flash game, learners test their engineering know-how, moving a collection of mechanical parts onto a board to make complete a system of parts that will move a ball from start to finish.

Extreme Kicking Machine
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In this design challenge activity follow up to "Kicking Machine", learners add a hands-free feature to their Kicking Machine.

Kicking Machine
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In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.