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In this activity, learners estimate risks associated with different events and compare their estimates to the real possibilities.

1 cent - $1 per group Ages 11 - 14 45 to 60 minutes
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In this activity, learners develop their understanding of combinations as they create as many different kinds of tostadas as possible.

1 cent - $1 per student Ages 8 - 11 10 to 30 minutes
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In this math activity, learners play a game in which every roll can earn you counters, but if you roll the wrong number (6), you have to put everything back.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
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In this math game (Page 14 of the Are You Game? PDF), learners determine the probability of getting an even versus an odd product using the numbers on a regular deck of cards.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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In this math activity, learners use cubes to calculate how many blocks it would take to build stairways with different heights.

1 cent - $1 per student Ages 8 - 11 10 to 30 minutes
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In this math game (Page 6 of the Are You Game? PDF), learners examine the probability of rolling sums from 0 to 12 with two dice. The first player to reach the finish line is the winner.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners compete to be the first to win twenty counting pieces. First, learners draw patterns on only one side of four craft sticks.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
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In this activity, learners play a traditional Mexican game of chance with a twist. Learners take turns spinning a special "Toma Todo" top.

1 cent - $1 per group Ages 4 - 8 10 to 30 minutes
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In this math game (Page 17 of the Are You Game? PDF), learners investigate probability by tossing coins.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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In this math lesson, learners measure, predict and determine the frequency of an event as it relates to how close Whirlybirds land to a target.

1 cent - $1 per group Ages 8 - 11 45 to 60 minutes
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In this math game (Page 9 of the Are You Game? PDF), learners determine what makes a spinner fair or unfair. Learners first play a round with a pre-made spinner that isn't very fair.

1 cent - $1 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners explore the potential of interchangeable standard parts to create a large number of unique creations in different combinations.

1 cent - $1 per group Ages 8 - 14 45 to 60 minutes