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Showing results 101 to 120 of 134

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This online simulation game explores the different consequences of water levels on the Columbia River in the Pacific Northwest.

free Ages 8 - 18 10 to 30 minutes
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Learners build models to learn about the special cells and structures that plants use to move water from their roots up through the stems and leaves.

$5 - $10 per group Ages 8 - 11 1 to 7 days
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In this design challenge activity, learners build a boat that can hold 25 pennies (or 15 one inch metal washers) for at least ten seconds before sinking.

$1 - $5 per student Ages 8 - 14 30 to 45 minutes
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In this activity (located on page 3 of the PDF), learners investigate the way water moves and how we can control and direct water.

$5 - $10 per group Ages 4 - 8 45 to 60 minutes
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In this quick activity (located on page 2 of the PDF under GPS Wetlands Activity), learners will model how wetlands act as natural filters for the environment.

$5 - $10 per group Ages 8 - 14 10 to 30 minutes
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In this activity, learners calculate their water usage (in cups and galloons) during an average shower. Learners also chart and analyze water usage during showers in their households.

free Ages 6 - 11 45 to 60 minutes
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This activity (located on page 8 of the PDF) introduces learners to the concept of Non-point Source Pollution--what happens when rain washes garbage and other pollutants into rivers and lakes.

$5 - $10 per group Ages 6 - 11 5 to 10 minutes
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Learners make a refrigerator that works without electricity. The pot-in-pot refrigerator works by evaporation: a layer of sand is placed between two terra cotta pots and thoroughly soaked with water.

$1 - $5 per group Ages 11 - 14 45 to 60 minutes
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Learners gain an intuitive knowledge of the physical aspects of watersheds by creating their own watershed models.

1 cent - $1 per group Ages 8 - 11 45 to 60 minutes
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In this activity, learners practice the steps involved in a scientific investigation while learning why ice formations on land (not those on water) will cause a rise in sea level upon melting.

$5 - $10 per group Ages 8 - 14 2 to 4 hours
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“Exploring the Solar System: Ice Orbs” is a hands-on activity in which visitors investigate a frozen orb, trying to learn about objects hidden inside.

1 cent - $1 per student Ages 6 - 14 10 to 30 minutes
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In this activity, learners construct a simple electrolysis device. With this device, learners can decompose water into its elemental components: hydrogen and oxygen gas.

$5 - $10 per student Ages 14 - 18 4 to 24 hours
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In this activity, learners will model the mechanical weathering and erosion of rocks in a stream or river.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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This activity models some of the ways natural processes, such as erosion and sediment pollution, affect Earth’s landscape.

Over $20 per group Ages 4 - adult 5 to 10 minutes
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In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.

$1 - $5 per group Ages 6 - 11 30 to 45 minutes
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In this activity (located on page 10 of the PDF), learners explore the properties of spraying and dripping water, while making art.

$5 - $10 per group Ages 4 - 8 10 to 30 minutes
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In this activity, learners will explore how density is affected by temperature and how that can create currents.

$1 - $5 per group Ages 4 - 14 10 to 30 minutes
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In this activity (located on page 9 of the PDF), learners are introduced to Aesop's fable, "The Crow and the Pitcher." In the story, a clever crow drops pebbles into a pitcher to cause the water level

free Ages 6 - 11 45 to 60 minutes
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Learners will explore the scientific mystery behind a disappearing group of trees by examining data and attempting to explain the decline.

1 cent - $1 per group Ages 11 - 14 45 to 60 minutes
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In this activity (located on page 6 of the PDF), learners explore the ways people access water in their homes.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes