Search Results


Showing results 121 to 140 of 413

Source Institutions
Add to list Details
In this two-part activity about luminescence, learners explore the chemistry that happens inside glow sticks and other light producing reactions.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
Add to list Details
In this design-based lesson, learners study flood dynamics as they modify a riverbed with blockages or levees to simulate real-world scenarios.

Over $20 per group Ages 11 - 14 1 to 2 hours
Source Institutions
Add to list Details
This activity helps learners visualize the Human Immunodeficiency Virus (HIV) by constructing three-dimensional HIV particle models from paper.

1 cent - $1 per student Ages 8 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners explore how watermills have helped harness energy from water through the ages.

$10 - $20 per group Ages 8 - 18 1 to 2 hours
Source Institutions
Add to list Details
This lesson focuses on how nanotechnology has impacted the design and engineering of many everyday items from paint to fabrics.

Over $20 per group Ages 8 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this geology and engineering activity (page 7 of the PDF), learners build an earthquake simulator, then use it to test various building designs, exploring different materials, shapes, and design op

Over $20 per group Ages 14 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners participate in a simulated dig to discover fossilized dinosaur bones. Learners take notes, make a map and propose theories about dinosaurs.

Over $20 per group Ages 8 - 11 1 to 2 hours
Source Institutions
Add to list Details
In this math lesson, learners explore tessellations through literature, music, writing, and art activities.

$10 - $20 per group Ages 6 - 8 1 to 2 hours
Add to list Details
Water, whether fresh or salty, serves as one of the best electrical conductors on the planet. Does salt effect its conductivity?

free Ages 14 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners use rice grains to model the composition of the atmosphere of the Earth today and in 1880. Learners assemble the model while measuring percentages.

$1 - $5 per group Ages 11 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners explore how genetic switches function and the role of genetic switches in the process of evolution.

per group Ages 14 - adult 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners count and measure kidney beans to explore natural selection and variation. Learners measure the length of 50-100 beans.

$5 - $10 per group Ages 14 - 18 1 to 2 hours
Add to list Details
In this activity (on pages 10-17), learners discover how scientists study biodiversity and the health of the environment based on inspection of small areas—a process known as sampling.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
Source Institutions
Add to list Details
In this set of outdoor games, learners increase their awareness of the outdoor environment by going on a scavenger hunt and an out-of-place hunt.

$5 - $10 per group Ages 4 - 11 1 to 2 hours
Source Institutions
Add to list Details
This activity (on page 2 of the PDF under SciGirls Activity: Hockey) is a full inquiry investigation into how a hockey stick’s flex affects shooting power and accuracy.

Over $20 per group Ages 8 - 14 1 to 2 hours
Add to list Details
In this activity, learners collect, categorize, weigh and analyze classroom trash and discuss ways that engineers have helped to reduce solid waste.

$1 - $5 per group Ages 8 - 11 1 to 2 hours
Add to list Details
In this activity, learners create 3D geometric shapes using straws and pipe cleaners.

$1 - $5 per student Ages 8 - 18 1 to 2 hours
Source Institutions
Add to list Details
In this activity, learners explore the concept of conducting or insulating electricity.

$5 - $10 per group Ages 8 - 11 1 to 2 hours
Add to list Details
In this activity (posted on March 20, 2011), learners follow the steps to construct a stroboscope, a device that exploits the persistence of vision to make moving objects appear slow or stationary.

$5 - $10 per student Ages 8 - 18 1 to 2 hours
Add to list Details
In this activity, learners build and play three math games. In the first game, called "Switcheroo," learners place marbles in holes 1 through 4 and 7 through 10.

$1 - $5 per student Ages 6 - 14 1 to 2 hours