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In this environmental science lesson, learners will examine the dangers of mercury and how humans contribute to growing mercury emissions on Earth.

$5 - $10 per group Ages 14 - 18 1 to 2 hours
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Somatic Cell Nuclear Transfer (SCNT) is a cloning method that involves transferring a nucleus from a somatic cell of the individual to be cloned to an enucleated egg.

1 cent - $1 per group Ages 11 - 18 1 to 2 hours
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In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners explore the engineering design process (EDP)—the process engineers use to solve design challenges.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this activity, learners investigate Scanning Probe Microscopes (SPM) and then work in teams using a pencil to explore and identify the shape of objects they cannot see, just as SPMs do at the nano

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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Role-playing the parts of chromosomes and centrioles, learners use large chromosome models and nylon cords (spindle fibers and cell membranes) to walk through the processes of mitosis and meiosis.

$10 - $20 per group Ages 14 - 18 1 to 2 hours
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In this seismic simulation, learners play a "who-dunnit" game to explore earthquakes.

free Ages 11 - adult 1 to 2 hours
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In this activity, learners simulate the process of DNA fingerprinting by using electricity to separate colored dyes.

Over $20 per group Ages 11 - 18 1 to 2 hours
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In this activity, learners explore the engineering behind seismographs and how technology has improved accurate recording of earthquakes.

$5 - $10 per group Ages 8 - 18 1 to 2 hours
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In this team design challenge (page 2-10 of PDF), learners design and build a model of a Lunar Transport Rover that will carry equipment and people on the surface of the Moon.

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners work individually to assemble a product and then work in teams to design, construct, test, and redesign an assembly line process whose product must meet specific quality con

$1 - $5 per group Ages 8 - 18 1 to 2 hours
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In this team design challenge (page 11-18 of PDF), learners design and build a Landing Pod for a model Lunar Rover (previously built in activity on page 1-10 of PDF).

$1 - $5 per group Ages 11 - 14 1 to 2 hours
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In this activity, learners construct a robot-like hand to demonstrate how data is collected when using robotic technology.

$5 - $10 per group Ages 8 - 11 1 to 2 hours
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In this classic activity, learners investigate natural selection by becoming birds foraging for food on an island.

$10 - $20 per group Ages 11 - 18 1 to 2 hours
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This is an outdoor activity designed to demonstrate evolution of feeding behavior in flocking, schooling or herding animals that maximizes allocation of food resources and enhances survival.

$5 - $10 per group Ages 14 - 18 1 to 2 hours
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This lesson focuses on how nanotechnology has impacted our society and how engineers have learned to explore the world at the nanoscale.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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This activity (located on page 3 of the PDF under GPS: Farm Animals Activity) is a full inquiry investigation into raising livestock.

$1 - $5 per group Ages 8 - 14 1 to 2 hours
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In this outdoor, beach activity, learners use tennis balls, water balloons and other simple devices to investigate the movement of waves and currents off a sandy beach.

Over $20 per group Ages 8 - adult 1 to 2 hours
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In this two-part activity, learners explore the Earth and Sun's positions in relation to the constellations of the ecliptic with a small model.

1 cent - $1 per group Ages 4 - 18 1 to 2 hours
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In this activity, learners simulate a wolf and its habitat and observe what happens when the limiting factors change over time.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours