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This is an activity which will allow learners to gain an understanding of lemur behavior through observation and role play.

free Ages 6 - 14 10 to 30 minutes
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In this outdoor activity, learners review the parts of the synapse and their functions by playing a game.

free Ages 11 - 18 10 to 30 minutes
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In this activity related to computer programming, learners give directions to a "robot" (either an adult or another learner) and find out which instructions the robot is able to follow, and how their

$1 - $5 per group Ages 6 - 18 10 to 30 minutes
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In this activity on page 60, learners examine and simulate wildlife entanglement by experiencing what it might be like to be a marine animal trapped in debris.

1 cent - $1 per student Ages 6 - 11 10 to 30 minutes
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This activity investigates how bark beetles can threaten forests by having learners estimate the number of infected trees from a photo.

$1 - $5 per group Ages 4 - 8 10 to 30 minutes
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In this kinesthetic activity that demonstrates pressure, learners act as air molecules in a "container" as defined by a rope.

free Ages 8 - 14 10 to 30 minutes
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In this activity, learners simulate the energy transfer between the earth and space by using the light from a desk lamp desk lamp with an incandescent bulb and a stack of glass plates.

$1 - $5 per student Ages 8 - 14 10 to 30 minutes
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In this outdoor activity, learners play a game of Tag to discover how neurons attach themselves to each other to form a chain.

free Ages 8 - 18 10 to 30 minutes
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In this activity, learners model the flow of energy from the sun as it enters a photovoltaic cell, moves along a wire and powers a load.

$5 - $10 per group Ages 4 - 11 10 to 30 minutes
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In this activity (p.3-4 of PDF), learners learn about disease transmission and antibiotic resistance.

$1 - $5 per group Ages 8 - 11 10 to 30 minutes
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This activity aims to stimulate discussion on the question of whether computers can exhibit “intelligence,” or are ever likely to do so in the future.

free Ages 11 - 18 10 to 30 minutes
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In this activity, learners model a population of deer and see how the number of deer changes over time.

free Ages 11 - 18 10 to 30 minutes
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This activity explores what it means for a computer to be intelligent and introduces the topic of what a computer program is and how everything computers do simply involves following instructions writ

free Ages 8 - adult 10 to 30 minutes
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In this activity, learners simulate the behavior of the atmosphere.

free Ages 8 - 14 10 to 30 minutes
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In this quick activity about pollutants and groundwater (page 2 of PDF under Water Clean-up Activity), learners build a model well with a toilet paper tube.

$1 - $5 per group Ages 8 - 14 10 to 30 minutes