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Take a Guess
Source Institutions
In this activity, learners use what they know about probability to figure out what is in a mystery bag. Learners analyze data to guess how many of each color crayons are in the bag.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-703.jpg?itok=Jo_SwRUg)
Program a Friend
Source Institutions
In this activity (on page 2), one person "programs" the other like a robot to move through a space, trying to get them to avoid obstacles and reach a goal.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-529.jpg?itok=_LA_36y0)
Acting Out
Source Institutions
This activity (on pages 21-32 of PDF) has learners act out several classic brain teasers.
Many Seeds: Estimating Hidden Seeds
Source Institutions
In this activity, learners will estimate how many seeds are in a fruit or vegetable, then count to find out. The result: mix estimation with healthy eating.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-442.jpg?itok=eyBeGQrA)
Symmetry Fold-Overs
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In this math activity, learners experiment with the concept of symmetry.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-330.png?itok=QuXUk_OU)
Film Canister Rocket
Source Institutions
In this activity, learners construct and launch rockets using simple materials and their understanding of chemical reactions.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-358.jpg?itok=vlj9xW7P)
Design a Submarine
Source Institutions
Learners act as engineers and design mini submarines that move in the water like real submarines.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-005-490.jpg?itok=Fz0FEC6m)
Static Water
Source Institutions
In this activity, learners will use static elecricity to bend a stream of water without touching it. Learners will explore physics and cause and effect through this activity.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-003-781.png?itok=_5qKmoUh)
Make Matt's Coder/Decoder
Source Institutions
In this Cyberchase activity, learners make decoders to send and receive secret messages. Learners make the device out of two 8-ounce cups and two code strips.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-124.jpg?itok=6Im4F9sD)
Bloqueo
Source Institutions
Jugando a este juego, los chicos desarrollan habilidades de lógica, geometría, y visualización espacial. Los jugadores empiezan con una red de hexágonos vacía.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-222.png?itok=fyRY1NC8)
Stack 'Em Up
Source Institutions
In this simple and fun activity, learners build a tower of cups to explore distribution of weight. Learners make predictions about their towers and test their designs.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-002-209.png?itok=L4CI__ys)
Screaming String Thing
Source Institutions
In this simple and fun activity, learners discover the relationship between vibration and sound by making a squeaky toy instrument out of simple household materials.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-066.jpg?itok=ehGmu8BU)
Trophy Triathlon
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In this activity, learners are challenged to design and construct a trophy for prize-winning sports equipment.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-714.jpg?itok=--KYy6Er)
Vocal Visualizer
Source Institutions
With a bit of PVC, a laser, a can/cup, and a small mirror, you can make a device that visualizes you voice or any sound transmitted into the cup/can.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-449.jpg?itok=gm3oHq3u)
Dicey Directions
Source Institutions
In this game, learners are stuck in a right turn only world! Learners take turns rolling a die and moving their game pieces along the lines of a grid to get "home," by only making right turns.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-580.jpg?itok=UOhCd7e8)
Thaumatrope Illusion
Source Institutions
Design and create an optical illusion toy that makes two pictures appear to become one. This is called a thaumatrope and will allow the learner to investigate the phenomenon of persistence of vision.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-534.jpg?itok=Z93vKy8i)
Wind Tunnel
Source Institutions
Scientists use enormous wind tunnels to test the design of planes, helicopters, even the Space Shuttle.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-004-676.jpg?itok=uDzzQpC1)
Indicating Electrolysis
Source Institutions
Electrolysis is the breakdown of water into hydrogen and oxygen. This Exploratorium activity allows learners to visualize the process with an acid-based indicator.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-000-430.jpg?itok=VSnm0N5F)
Paper Cup Anemometer
Source Institutions
In this meteorological activity, learners get to build their very own anemometer (instrument for measuring wind speed) using a paper cup.
![](/sites/default/files/styles/square_100/public/resource_images/smile-000-000-001-135.jpg?itok=MDJymodq)
Close It Up
Source Institutions
As learners play this challenging strategy game, they build understanding of area and perimeter. On each turn, a player draws a line between two dots next to each other on the grid.