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Blast Off!
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Students design and create their own air-powered rockets, in this hands-on activity.
Cupcake Delivery
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In this design challenge, learners will create wind-powered contraptions to transport a load, such as a cupcake or another small object, and test to see if they work.
Pinball Wizard
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In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.
Launch It
Add to list DetailsIn this design challenge activity, learners use a balloon and other simple materials to design an air-powered rocket that can hit a distant target.
Electric Paddle Boat
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In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.
Gumdrop Dome
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In this activity (located on pages 23-24 of the PDF), learners are introduced to structural engineering and encouraged to practice goal-oriented building.
Whirling Windmills
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In this activity, learners are challenged to design and construct a windmill to harness the power of wind.
Animal House
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The goal of this activity is to design, build and test a house or toy for an animal.
Bouncing Balloons
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In this sports-themed engineering activity, learners create super bouncy balls out of balloons. Learners brainstorm, test their designs, and share results.
Kinematic Fanatic
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In this activity, learners are challenged to design and build a system of gears and kinematics to create a hand-stamping machine.
Four Corners
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In this design challenge activity, learners build a machine out of cardboard that runs smoothly and dependably. Learners must be precise to make sure their component works properly.
Helping Hand
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In this invention challenge activity, learners see how many objects they can grab with a homemade "bionic" arm.
All Wound Up
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In this activity, learners build a racecar using only a rubber band, spool, straw, and paper clip! This racer is a classic toy that zips across a flat surface.
Micro Automata
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In this activity, learners build small animated toys that move.
Action Figure
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In this project, students explore how levers work, by making a puppet with moving limbs.
As Straight as a Pole
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In this engineering activity (page 3 of PDF), young learners investigate how a pole can be made stable by “planting” its base in the ground or adding supports to the base.
Up, Up and Away with Bottles
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In this activity, learners make water rockets to explore Newton's Third Law of Motion. Learners make the rockets out of plastic bottles and use a bicycle pump to pump them with air.
Roving on the Moon
Add to list DetailsIn this design challenge activity, learners build a rubber band-powered rover that can scramble across the room.
Push Pull Painter
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In this activity, learners create painting machines that can paint moving forwards and backwards.
Dive into Design
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Based of the The Tech Challenge 2015, learners will engage in two mini-design challenges related to seismic engineering.