Search Results
Showing results 141 to 160 of 194
Dive into Design
Source Institutions
Based of the The Tech Challenge 2015, learners will engage in two mini-design challenges related to seismic engineering.

Egg Bungee Jump
Source Institutions
In this activity, learners design a bungee jump for an egg using nylon stockings.

Rescue Mission
Source Institutions
In this hands-on activity, learners use the steps of the design process to create a hook to rescue a "space capsule" from the water.

You Can Say That Again!: Text Compression
Source Institutions
This activity helps students learn how computers "compress" text by identifying repeating patterns of letters, words, and phrases.

Paddle Power
Source Institutions
In this design challenge, learners build a boat that paddles itself using a rubber band as its power source.

Night Lights
Source Institutions
In this activity, learners create night lights using a plastic cup, programmable PICO Cricket, tri-color LED, and sensor.

Push Pull Painter
Source Institutions
In this activity, learners create painting machines that can paint moving forwards and backwards.

Parachuting Pinwheel
Source Institutions
Build a pinwheel that works without wind! This activity contains steps on how to build a parachuting pinwheel out of paper, a film canister, and some brads.

Pop Fly
Source Institutions
In this design challenge activity, learners invent a way to send a Ping-Pong ball flying high enough to catch it - like football with a twist!

Bike Bling
Source Institutions
In this activity, learners will trick out their bike with crafts and flair. Learners will explore symmetry, cause and effect and design through this activity.

For the Birds
Source Institutions
In this activity, learners will explore nature by creating food for birds. Learners will develop fine motor skills and engage in nature observation through this activity.

Kicking Machine
Source Institutions
In this design challenge activity, learners build a machine that kicks a Ping-Pong ball into a cup lying on its side 12 inches away.

Colour by Numbers: Image Representation
Source Institutions
This activity shows learners how computers use numbers to represent pictures. A grid is used to represent the pixels (short for picture elements) of a computer screen.

Straws and Airplanes
Source Institutions
Create airplanes from straws and geometric shapes. Test them out to see how far they can fly, or how accurately they can be aimed.

Secret Writing Devices
Source Institutions
In this activity about encryption, learners cut out a secret decoder badge from a handout and use it to encode messages to each other.

Rubber Band Car
Source Institutions
In this design challenge activity, learners build a car that can travel at least four feet using rubber band power and use the design process to debug problems.

Butter Up
Source Institutions
In this activity, learners will discover how to make butter from scratch. One optional tips includes adding marbles to speed up the process.

Bouncing Balloons
Source Institutions
In this sports-themed engineering activity, learners create super bouncy balls out of balloons. Learners brainstorm, test their designs, and share results.

All Wound Up
Source Institutions
In this activity, learners build a racecar using only a rubber band, spool, straw, and paper clip! This racer is a classic toy that zips across a flat surface.

Whirling Windmills
Source Institutions
In this activity, learners are challenged to design and construct a windmill to harness the power of wind.