Search Results
Showing results 1 to 20 of 100

Blast Off!
Source Institutions
Students design and create their own air-powered rockets, in this hands-on activity.

Caution! Wildlife Crossing
Source Institutions
In this design challenge, learners use their creativity and imagination to design and test a wildlife crossing for their favorite animal.

Tops
Source Institutions
In this activity, learners discover that some things only stand up while they are spinning.

Digit's Cyber-Dough
Source Institutions
In this fun hands-on activity, learners whip up a batch of cyber-dough (play dough) using math for measurements.

Two Washers
Source Institutions
In this activity, learners create a mind and math puzzle that requires a three-dimensional solution.

Making a One-Second Timer
Source Institutions
This lab activity has learners create a pendulum with a one-second period.

Matraca
Source Institutions
In this activity, learners create a traditional Mexican noisemaker (a matraca) using cardboard, craft sticks, and a wooden dowel.

Pinball Wizard
Source Institutions
In this hands-on engineering project, kids use two simple machines, levers and inclined planes, to construct their own pinball machines.

Landing the Rover
Source Institutions
In this team design challenge (page 19-24 of PDF), learners "land" a model Lunar Rover in a model Landing Pod (both previously built in activities #3 and #4 in PDF).

Be a Scanning Probe Microscope
Source Institutions
In this activity, learners investigate Scanning Probe Microscopes (SPM) and then work in teams using a pencil to explore and identify the shape of objects they cannot see, just as SPMs do at the nano

Gumdrop Dome
Source Institutions
In this activity (located on pages 23-24 of the PDF), learners are introduced to structural engineering and encouraged to practice goal-oriented building.

Geometry: Let's Face It
Source Institutions
In this math lesson, learners identify, describe, and construct the five regular polyhedra.

Make a Dinosaur Model
Source Institutions
In this activity, learners explore dinosaur skeletons, anatomy, and locomotion. Learners compare and contrast dinosaur skeletons and drawings.

Animal House
Source Institutions
The goal of this activity is to design, build and test a house or toy for an animal.

Cup Speaker
Source Institutions
Make your own speaker with a magnet, wire, and paper cup! If you have a radio with a headphone plug and an old pair of headphones, this is a great tinkering activity.
Pollution and Lung Health
Source Institutions
Learners will build a lung model to understand how their lungs and diaphragm work to make them breathe.

Design Your Own Rube Goldberg Machine
Source Institutions
Engineer and cartoonist Rube Goldberg is famous for his crazy machines that accomplish everyday tasks in overly complicated ways.

What Gives?
Source Institutions
In this activity, learners design, build and test a model suspension bridge for sturdiness and strength.

Make a Totem Pole
Source Institutions
In this activity (on page 2 of PDF), learners make their own totem poles out of recycled materials.

Design a Lunar Rover!
Source Institutions
In this team design challenge (page 2-10 of PDF), learners design and build a model of a Lunar Transport Rover that will carry equipment and people on the surface of the Moon.