Search Results
Showing results 1 to 20 of 59

Pneumatic Trough
Source Institutions
In this activity, learners build a "pneumatic trough," a laboratory apparatus used for collecting pure gas samples over water.

Plot the Dot: A Graphical Approach to Density
Source Institutions
In this activity, learners work in groups to determine the mass and volume of four samples: glass marbles, steel washers or nuts, pieces of pine wood, and pieces of PVC pipe.

Solar Structures
Source Institutions
In this activity, learners explore how the power of the sun can be harnessed to heat and cool a building.

Working with Wind Energy
Source Institutions
In this activity, learners explore how wind energy can be generated on both a large and small scale.

Electric Paddle Boat
Source Institutions
In this activity, learners build an electric two-paddle boat using paint paddles, plastic knives, and empty water bottles.

Engineered Music
Source Institutions
In this activity, learners explore how musical instruments are engineered.

Grabbing a Bite to Eat
Source Institutions
In this activity, learners perform an experiment that replicates the dilemma faced by birds in acquiring food from a confined area.

Glowing in the Dark
Source Institutions
In this activity, learners explore phosphorescence and how certain materials can absorb and store energy from a light source.

Gummy Shapes
Source Institutions
In this activity, learners use chemistry to “self-assemble” gummy shapes. Learners discover that self-assembly is a process by which molecules and cells form themselves into functional structures.

Get It Write
Source Institutions
In this activity, learners explore how pens have been engineered and re-engineered over time. Learners work as a team to develop a working pen out of everyday items.

Get-Moving Game
Source Institutions
In this invention challenge activity, learners create an indoor game for one or two people that gets you moving.

Electric Switches
Source Institutions
In this activity, learners incorporate a simple switch into a battery/bulb circuit. Learners will use their knowledge of circuits to design and make their own switches using common materials.

Ripening of Fruits and Vegetables
Source Institutions
In this activity, learners test the rate of ripening fruit and vegetables and use a chemical to inhibit the ripening process.

Folding Matters
Source Institutions
In this activity, learners explore how the process of folding has impacts on engineering and is evident in nature.

Engineer a Dam
Source Institutions
In this activity, learners explore the function and engineering of dams and how dams have many uses and solve many problems in the world.

Bottle Cars
Source Institutions
In this activity, learners explore motion, energy, and electricity by constructing bottle cars that run on motors.

Biodomes Engineering Design Project
In this design-based activity, learners explore environments, ecosystems, energy flow and organism interactions by creating a model biodome. Learners become engineers who create model ecosystems.

Silly Putty Investigation
Source Institutions
In this activity (located on page 7 of PDF), learners explore how Silly Putty was first invented and then attempt to make a batch of their own.

Electric Gamebox Challenge
Source Institutions
In this design challenge activity, learners invent a pinball-like game where a kick stick hits a ping pong ball into a target that buzzes.

Doghouse Design
Source Institutions
This activity (on page 2 of the PDF under SciGirls Activity: Doghouse Design) is a full inquiry investigation into absorption and reflection of radiant energy.