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This activity lets you program your 'robot' (a willing friend) to pick up and dispose of some 'toxic waste' using as few commands as possible.

1 cent - $1 per group Ages 8 - 18 10 to 30 minutes
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Somatic Cell Nuclear Transfer (SCNT) is a cloning method that involves transferring a nucleus from a somatic cell of the individual to be cloned to an enucleated egg.

1 cent - $1 per group Ages 11 - 18 1 to 2 hours
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In this activity (on pages 41-47 of PDF), learners explore tesselating geometric patterns (repeated shapes, similar to the art of M.C. Escher).

1 cent - $1 per student Ages 4 - adult 45 to 60 minutes
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In this simple exploratory activity (1st activity on the page), blindfolded learners try to identify mystery items by smell.

1 cent - $1 per group Ages 4 - 14 5 to 10 minutes
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This lesson (on pages 46-55 of PDF) features two strategy board games -- one from Ghana and one from China. The first game, Achi, is a cross between checkers and tic-tac-toe.

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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The popular sudoku puzzles use numbers, but the game could played with any set of 9 different objects!

1 cent - $1 per student Ages 8 - 14 45 to 60 minutes
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Learners make their own paper using old newspaper. Learners can make their paper colorful by adding construction paper.

1 cent - $1 per group Ages 4 - 11 1 to 2 hours
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In this activity, learners use tinfoil to build and test their own boats - which designs will float, and which will sink?

1 cent - $1 per student Ages 6 - 11 45 to 60 minutes
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In this Cyberchase activity, roll the die and count off spaces on the game board to earn money and collect CyberSquad autographs. To win the game, be the first to buy four different autographs.

1 cent - $1 per group Ages 8 - 11 10 to 30 minutes
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In this project, students explore how levers work, by making a puppet with moving limbs.

1 cent - $1 per student Ages 6 - 11 30 to 45 minutes
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In this activity, learners discover that one way to cool an object in the presence of a heat source is to increase the distance from it or change the angle at which it is faced.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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In this math activity (Page 8 of the Dining Out! PDF), younger learners select items from a menu and count out the total amount needed using the fewest bills and coins possible.

1 cent - $1 per student Ages 8 - 14 30 to 45 minutes
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In this game, learners use clues to identify mystery shapes. Use everyday objects (like from the pantry) as the shapes.

1 cent - $1 per group Ages 4 - 8 30 to 45 minutes
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In this math game (Page 15 of the Dining Out! PDF), learners figure discounts and/or profit increases for various food totals. Learners add decimals to $100.

1 cent - $1 per group Ages 8 - 14 30 to 45 minutes
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In this activity about living things and gravity (page 5 of PDF), learners design and build an exoskeleton or an endoskeleton for an animal of their own invention.

1 cent - $1 per group Ages 6 - 11 1 to 2 hours
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Wheels aren't the only things that can "roll" objects that are placed on top of it. Make non-intuitive shapes from cutouts and a compass to demonstrate this.

1 cent - $1 per student Ages 6 - 18 5 to 10 minutes
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This activity (located on page 3 of the PDF) is a full inquiry investigation into mapping the underground “plumbing” of geysers.

1 cent - $1 per group Ages 8 - 14 1 to 2 hours
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What's a more compelling problem to solve than being stranded on a deserted island?

1 cent - $1 per student Ages 6 - adult 30 to 45 minutes
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In this classic memory game (on pages 37-45 of PDF), learners turn over tiles to reveal images on the back.

1 cent - $1 per group Ages 4 - 11 45 to 60 minutes
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In this two-part activity, learners map a navigation plan to get from Earth to Mars and back. In activity one, learners represent the orbital paths of Earth through dance and dramatic movement.

1 cent - $1 per group Ages 8 - 18 45 to 60 minutes